added pipe rifle animation
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@@ -10,7 +10,7 @@
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[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
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viewport_path = NodePath("SubViewport")
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[node name="Dog" type="CharacterBody3D" unique_id=208032021 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n") groups=["Enemies"]]
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[node name="Dog" type="CharacterBody3D" unique_id=208032021 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n", "health_bar") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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motion_mode = 1
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@@ -19,6 +19,7 @@ status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("BeeliningController")
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d_n = NodePath("Node3D")
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corpse_scene = ExtResource("2_aed6c")
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health_bar = NodePath("SubViewport/HealthBar")
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[node name="Sprite3D" type="Sprite3D" parent="." unique_id=2020998819]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0.637873, 0)
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