added pipe rifle animation

This commit is contained in:
2026-02-10 02:48:14 +11:00
parent 137a979c5c
commit d8101979b9
113 changed files with 1025 additions and 415 deletions

View File

@@ -10,7 +10,7 @@
[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
viewport_path = NodePath("SubViewport")
[node name="Dog" type="CharacterBody3D" unique_id=208032021 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n") groups=["Enemies"]]
[node name="Dog" type="CharacterBody3D" unique_id=208032021 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n", "health_bar") groups=["Enemies"]]
collision_layer = 4
collision_mask = 3
motion_mode = 1
@@ -19,6 +19,7 @@ status_manager = NodePath("StatusEffector")
movement_controller = NodePath("BeeliningController")
d_n = NodePath("Node3D")
corpse_scene = ExtResource("2_aed6c")
health_bar = NodePath("SubViewport/HealthBar")
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=2020998819]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0.637873, 0)