added pipe rifle animation

This commit is contained in:
2026-02-10 02:48:14 +11:00
parent 137a979c5c
commit d8101979b9
113 changed files with 1025 additions and 415 deletions

View File

@@ -11,6 +11,7 @@ signal health_changed(health: int)
@export var d_n: Node3D
#@export var sprite: Sprite3D
@export var corpse_scene: PackedScene
@export var health_bar: HealthBar
var damage_particle_scene: PackedScene = preload("res://UI/DamageParticle/damage_particle.tscn")
var current_health: int
@@ -23,8 +24,8 @@ var alive: bool = true
func _ready() -> void:
max_health = stats.health
current_health = stats.health
health_changed.connect($SubViewport/HealthBar.on_health_changed)
$SubViewport/HealthBar.setup(stats.health)
health_changed.connect(health_bar.on_health_changed)
health_bar.setup(stats.health)
movement_speed = stats.movement_speed
status_manager.enemy = self