added pipe rifle animation
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@@ -11,6 +11,7 @@ signal health_changed(health: int)
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@export var d_n: Node3D
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#@export var sprite: Sprite3D
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@export var corpse_scene: PackedScene
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@export var health_bar: HealthBar
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var damage_particle_scene: PackedScene = preload("res://UI/DamageParticle/damage_particle.tscn")
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var current_health: int
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@@ -23,8 +24,8 @@ var alive: bool = true
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func _ready() -> void:
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max_health = stats.health
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current_health = stats.health
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health_changed.connect($SubViewport/HealthBar.on_health_changed)
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$SubViewport/HealthBar.setup(stats.health)
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health_changed.connect(health_bar.on_health_changed)
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health_bar.setup(stats.health)
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movement_speed = stats.movement_speed
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status_manager.enemy = self
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