added pipe rifle animation

This commit is contained in:
2026-02-10 02:48:14 +11:00
parent 137a979c5c
commit d8101979b9
113 changed files with 1025 additions and 415 deletions

View File

@@ -21,7 +21,7 @@ region = Rect2(0, 0, 32, 32)
[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"]
viewport_path = NodePath("SubViewport")
[node name="WalkingEnemy" type="CharacterBody3D" unique_id=180331738 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n") groups=["Enemies"]]
[node name="WalkingEnemy" type="CharacterBody3D" unique_id=180331738 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n", "health_bar") groups=["Enemies"]]
collision_layer = 4
collision_mask = 3
script = ExtResource("1_fwsjt")
@@ -29,6 +29,7 @@ status_manager = NodePath("StatusEffector")
movement_controller = NodePath("PathingController")
d_n = NodePath("Node3D")
corpse_scene = ExtResource("2_y7h25")
health_bar = NodePath("SubViewport/HealthBar")
[node name="DirectionSprite" parent="." unique_id=447693926 instance=ExtResource("2_o7jmg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.585, 0)