added pipe rifle animation
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@@ -21,7 +21,7 @@ region = Rect2(0, 0, 32, 32)
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[sub_resource type="ViewportTexture" id="ViewportTexture_4tj6k"]
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viewport_path = NodePath("SubViewport")
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[node name="WalkingEnemy" type="CharacterBody3D" unique_id=180331738 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n") groups=["Enemies"]]
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[node name="WalkingEnemy" type="CharacterBody3D" unique_id=180331738 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n", "health_bar") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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script = ExtResource("1_fwsjt")
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@@ -29,6 +29,7 @@ status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("PathingController")
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d_n = NodePath("Node3D")
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corpse_scene = ExtResource("2_y7h25")
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health_bar = NodePath("SubViewport/HealthBar")
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[node name="DirectionSprite" parent="." unique_id=447693926 instance=ExtResource("2_o7jmg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.585, 0)
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