added pipe rifle animation
This commit is contained in:
@@ -37,7 +37,7 @@ viewport_path = NodePath("SubViewport5")
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_5u3uw"]
|
||||
viewport_path = NodePath("SubViewport6")
|
||||
|
||||
[node name="LeapingEnemy" type="CharacterBody3D" unique_id=1033726948 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n") groups=["Enemies"]]
|
||||
[node name="LeapingEnemy" type="CharacterBody3D" unique_id=1033726948 node_paths=PackedStringArray("status_manager", "movement_controller", "d_n", "health_bar") groups=["Enemies"]]
|
||||
collision_layer = 4
|
||||
collision_mask = 3
|
||||
script = ExtResource("1_joiuq")
|
||||
@@ -45,6 +45,7 @@ status_manager = NodePath("StatusEffector")
|
||||
movement_controller = NodePath("LeapingController")
|
||||
d_n = NodePath("Node3D")
|
||||
corpse_scene = ExtResource("2_ssgps")
|
||||
health_bar = NodePath("SubViewport/HealthBar")
|
||||
|
||||
[node name="Health" type="Node" parent="." unique_id=1287231964]
|
||||
script = ExtResource("3_dhcpw")
|
||||
|
||||
Reference in New Issue
Block a user