added pipe rifle animation
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@@ -55,6 +55,7 @@ func place_card(tower_base: TowerBase) -> void:
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hero.decrement_selected()
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hero.hud.hot_wheel.update_cassettes(hero.get_wheel_cards())
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tower_base.add_card(card, multiplayer.get_unique_id())
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hero.placed_tower.emit(tower_base.tower)
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hero.place_card_audio.play()
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if hero.game_manager.card_gameplay:
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hero.discard_pile.add(card)
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