added pipe rifle animation
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9
hit_detector.gd
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9
hit_detector.gd
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class_name HitDetector
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extends EnemyController
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func _on_hitbox_took_damage(amount: int, damage_type: int, pos: Vector3) -> void:
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#var sphere: CSGSphere3D = CSGSphere3D.new()
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#add_child(sphere)
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#sphere.global_position = pos
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pass
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