added pipe rifle animation
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@@ -10,6 +10,12 @@ signal closed()
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@export var enemy_desc_label: RichTextLabel
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("Pause"):
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queue_free()
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closed.emit()
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func set_waves(waves: Array[WaveConfig], starting_wave_number: int) -> void:
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var i: int = starting_wave_number
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for wave: WaveConfig in waves:
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