moved some files and updated to Godot 4.2.Stable
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@@ -11,9 +11,9 @@ gradient = SubResource("Gradient_eiw3y")
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[resource]
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direction = Vector3(0, 0, -1)
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spread = 15.0
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gravity = Vector3(0, 0, 0)
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initial_velocity_min = 3.0
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initial_velocity_max = 3.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.3
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scale_max = 0.3
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color_ramp = SubResource("GradientTexture1D_arw7j")
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