moved some files and updated to Godot 4.2.Stable
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@@ -5,6 +5,7 @@ var last_lives_count = 120
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@export var wave_count : Label
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@export var lives_count : Label
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@export var currency_count : Label
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@export var minimap_outline : TextureRect
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@export var crosshair : Control
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@export var minimap : TextureRect
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@export var minimap_cam : MinimapCamera3D
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@@ -103,8 +104,8 @@ func maximise_minimap(anchor):
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minimap.offset_right = -40
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minimap_viewport.size = Vector2(1840, 1000)
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minimap_cam.size = 30
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$TextureRect3.set_visible(false)
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$Currency.set_visible(false)
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minimap_outline.set_visible(false)
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currency_count.set_visible(false)
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func minimize_minimap(anchor):
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@@ -116,5 +117,5 @@ func minimize_minimap(anchor):
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minimap.offset_bottom = 256
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minimap_viewport.size = Vector2(256, 256)
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minimap_cam.size = 15
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$TextureRect3.set_visible(true)
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$Currency.set_visible(true)
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minimap_outline.set_visible(true)
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currency_count.set_visible(true)
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