added skitter model and added rendered icons for every enemy
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20
Enemies/Crystalisk/ene_crystalisk.tres
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20
Enemies/Crystalisk/ene_crystalisk.tres
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[gd_resource type="Resource" script_class="Enemy" format=3 uid="uid://bffhb5krs5elm"]
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[ext_resource type="Texture2D" uid="uid://b1lwaxw62yp3p" path="res://Assets/Textures/dead_spike.png" id="1_oypxu"]
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[ext_resource type="Texture2D" uid="uid://bic78xsdnr8qy" path="res://Enemies/Crystalisk/icon_crystalisk.png" id="2_p71wu"]
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[ext_resource type="PackedScene" uid="uid://cveiaa0y66gln" path="res://Enemies/Crystalisk/scn_crystalisk.tscn" id="3_1ao04"]
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[ext_resource type="Script" uid="uid://cbwxa2a4hfcy4" path="res://Scripts/Resources/enemy.gd" id="4_5kn4m"]
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[resource]
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script = ExtResource("4_5kn4m")
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title = "ENEMY_FLYING_CRYSTAL"
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description = "ENEMY_DESC_FLYING_CRYSTAL"
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target_type = 2
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icon = ExtResource("2_p71wu")
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scene = ExtResource("3_1ao04")
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death_sprite = ExtResource("1_oypxu")
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spawn_power = 6
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group_size = 6
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health = 90
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penalty = 7
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movement_speed = 1.0
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