added skitter model and added rendered icons for every enemy
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21
Enemies/ElderEyeDog/ene_elder_eye_dog.tres
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21
Enemies/ElderEyeDog/ene_elder_eye_dog.tres
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[gd_resource type="Resource" script_class="Enemy" format=3 uid="uid://dxi17xvdlhkvc"]
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[ext_resource type="Texture2D" uid="uid://e7lahg40lq8a" path="res://Assets/Textures/dead_eye_dog_heavy.png" id="1_fqks5"]
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[ext_resource type="Texture2D" uid="uid://h5svpdvo6tcd" path="res://Enemies/ElderEyeDog/icon_elder_eye_dog.png" id="2_7h6ly"]
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[ext_resource type="PackedScene" uid="uid://dl3rwqwbgrq2m" path="res://Enemies/ElderEyeDog/scn_elder_eye_dog.tscn" id="3_01b8q"]
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[ext_resource type="Script" uid="uid://cbwxa2a4hfcy4" path="res://Scripts/Resources/enemy.gd" id="4_egbcr"]
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[resource]
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script = ExtResource("4_egbcr")
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title = "ENEMY_HEAVY_WALKER"
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description = "ENEMY_DESC_HEAVY_WALKER"
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target_type = 1
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icon = ExtResource("2_7h6ly")
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scene = ExtResource("3_01b8q")
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death_sprite = ExtResource("1_fqks5")
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spawn_power = 8
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group_size = 4
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health = 150
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penalty = 15
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movement_speed = 1.4
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spawn_cooldown = 2.0
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