added skitter model and added rendered icons for every enemy
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20
Enemies/EyeDog/ene_eye_dog.tres
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20
Enemies/EyeDog/ene_eye_dog.tres
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[gd_resource type="Resource" script_class="Enemy" format=3 uid="uid://8eba45hql7bo"]
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[ext_resource type="Texture2D" uid="uid://cdnhe2mi5c5ln" path="res://Assets/Textures/dead_eye_dog.png" id="1_rbfn2"]
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[ext_resource type="Texture2D" uid="uid://chmxo0rj26cxh" path="res://Enemies/EyeDog/icon_eye_dog.png" id="2_nef0e"]
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[ext_resource type="PackedScene" uid="uid://bvq6tbkuv2mfp" path="res://Enemies/EyeDog/scn_eye_dog.tscn" id="3_fa8t4"]
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[ext_resource type="Script" uid="uid://cbwxa2a4hfcy4" path="res://Scripts/Resources/enemy.gd" id="4_gobb7"]
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[resource]
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resource_local_to_scene = true
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script = ExtResource("4_gobb7")
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title = "ENEMY_DOG"
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description = "ENEMY_DESC_DOG"
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target_type = 1
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icon = ExtResource("2_nef0e")
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scene = ExtResource("3_fa8t4")
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death_sprite = ExtResource("1_rbfn2")
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spawn_power = 3
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health = 60
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movement_speed = 1.6
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spawn_cooldown = 1.2
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