added skitter model and added rendered icons for every enemy

This commit is contained in:
2026-02-11 09:05:30 +11:00
parent e3d04ca247
commit e06846f8b6
82 changed files with 228 additions and 464 deletions

View File

@@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="Enemy" format=3 uid="uid://8eba45hql7bo"]
[ext_resource type="Texture2D" uid="uid://cdnhe2mi5c5ln" path="res://Assets/Textures/dead_eye_dog.png" id="1_rbfn2"]
[ext_resource type="Texture2D" uid="uid://chmxo0rj26cxh" path="res://Enemies/EyeDog/icon_eye_dog.png" id="2_nef0e"]
[ext_resource type="PackedScene" uid="uid://bvq6tbkuv2mfp" path="res://Enemies/EyeDog/scn_eye_dog.tscn" id="3_fa8t4"]
[ext_resource type="Script" uid="uid://cbwxa2a4hfcy4" path="res://Scripts/Resources/enemy.gd" id="4_gobb7"]
[resource]
resource_local_to_scene = true
script = ExtResource("4_gobb7")
title = "ENEMY_DOG"
description = "ENEMY_DESC_DOG"
target_type = 1
icon = ExtResource("2_nef0e")
scene = ExtResource("3_fa8t4")
death_sprite = ExtResource("1_rbfn2")
spawn_power = 3
health = 60
movement_speed = 1.6
spawn_cooldown = 1.2