added skitter model and added rendered icons for every enemy
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12
Enemies/EyeDog/mat_eye_dog.tres
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12
Enemies/EyeDog/mat_eye_dog.tres
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@@ -0,0 +1,12 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bo82o88d7vo1x"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_1d6vt"]
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[ext_resource type="Texture2D" uid="uid://br44qpy5v6ymr" path="res://Enemies/EyeDog/tex_eye_dog.png" id="2_1d6vt"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_1d6vt")
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shader_parameter/albedo = ExtResource("2_1d6vt")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 0.5
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