added skitter model and added rendered icons for every enemy
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@@ -7,7 +7,6 @@ extends Resource
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@export var icon: Texture
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@export var scene: PackedScene
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@export var death_sprite: Texture
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@export var sprite: AtlasTexture
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@export var spawn_power: int = 10
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@export var group_size: int = 5
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@export var health: int = 100
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@@ -18,7 +18,6 @@ var time_to_bloat: float = 1.5
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var time_to_float: float = 3.0
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var time_to_choak: float = 0.8
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var time_to_croak: float = 0.4
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var state: DriftlingDrippleState = DriftlingDrippleState.BLOATING
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func _ready() -> void:
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