added skitter model and added rendered icons for every enemy
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@@ -18,7 +18,6 @@ var time_to_bloat: float = 1.5
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var time_to_float: float = 3.0
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var time_to_choak: float = 0.8
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var time_to_croak: float = 0.4
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var state: DriftlingDrippleState = DriftlingDrippleState.BLOATING
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func _ready() -> void:
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