added some sound triggers and holes in the map
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@@ -1,10 +1,17 @@
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[gd_scene load_steps=6 format=3 uid="uid://d2cch7qrwocg8"]
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[gd_scene load_steps=8 format=3 uid="uid://d2cch7qrwocg8"]
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[ext_resource type="PackedScene" uid="uid://t0b32qb8eub2" path="res://Scenes/Towers/projectile_tower.tscn" id="1_r8hbo"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/tower_bomb_launcher.gd" id="2_vlaa6"]
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[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_562if"]
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[ext_resource type="Resource" uid="uid://8eaecilvan23" path="res://PCs/Universal/ClassCards/BombLauncher/tower_stats.tres" id="4_xgwj1"]
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[ext_resource type="ArrayMesh" uid="uid://cbuu5w43qins8" path="res://PCs/Universal/ClassCards/BombLauncher/bombamodel.res" id="5_yixga"]
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[ext_resource type="AudioStream" uid="uid://qeav4v23p0dd" path="res://PCs/Universal/ClassCards/BombLauncher/shot1.wav" id="6_mc58j"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_svy8m"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("6_mc58j")
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stream_0/weight = 1.0
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[node name="BombLauncherTower" instance=ExtResource("1_r8hbo")]
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script = ExtResource("2_vlaa6")
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@@ -17,3 +24,6 @@ visible = false
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[node name="Yaw" parent="." index="2"]
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transform = Transform3D(0.4, 0, 0, 0, 0.4, 0, 0, 0, 0.4, 0, 0.870628, 0)
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mesh = ExtResource("5_yixga")
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[node name="AudioStreamPlayer3D" parent="Yaw" index="0"]
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stream = SubResource("AudioStreamRandomizer_svy8m")
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