added some sound triggers and holes in the map
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@@ -1,15 +1,22 @@
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[gd_scene load_steps=7 format=3 uid="uid://dnwjfb4fexr0o"]
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[gd_scene load_steps=9 format=3 uid="uid://dnwjfb4fexr0o"]
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[ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_7k6fb"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/weapon_fireball.gd" id="2_nprco"]
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[ext_resource type="PackedScene" uid="uid://ddpixntjsbpqp" path="res://PCs/Universal/ClassCards/Fireball/fireball_projectile.tscn" id="3_2j1mm"]
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[ext_resource type="Resource" uid="uid://dhwhwicgpw7yh" path="res://PCs/Universal/ClassCards/Fireball/weapon_stats.tres" id="4_rqdnu"]
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[ext_resource type="Texture2D" uid="uid://mwgpnnm3g3re" path="res://PCs/Universal/ClassCards/Fireball/fireball.png" id="5_r42ic"]
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[ext_resource type="AudioStream" uid="uid://cxiluyamsxson" path="res://PCs/Universal/ClassCards/Fireball/shot1.wav" id="6_o5rjg"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_hfmm6"]
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atlas = ExtResource("5_r42ic")
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region = Rect2(0, 0, 64, 64)
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_6xq8y"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("6_o5rjg")
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stream_0/weight = 1.0
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[node name="FireballWeapon" instance=ExtResource("1_7k6fb")]
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script = ExtResource("2_nprco")
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projectile_scene = ExtResource("3_2j1mm")
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@@ -17,3 +24,6 @@ stats = ExtResource("4_rqdnu")
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[node name="Sprite3D" parent="." index="0"]
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texture = SubResource("AtlasTexture_hfmm6")
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[node name="AudioStreamPlayer3D" parent="." index="3"]
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stream = SubResource("AudioStreamRandomizer_6xq8y")
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