added some sound triggers and holes in the map
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@@ -53,9 +53,11 @@ func retrieve_card(i):
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add_child(item)
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button_collider.disabled = false
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button_box.position = Vector3(0,0,0)
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$AudioStreamPlayer3D.play()
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func _on_static_body_3d_button_interacted(_value) -> void:
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button_collider.disabled = true
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button_box.position = Vector3(0,0,-0.2)
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$AudioStreamPlayer3D.play()
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randomize_cards()
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