added some sound triggers and holes in the map

This commit is contained in:
2023-12-17 02:02:16 +11:00
parent 046c4f5afb
commit e1a867d2a9
99 changed files with 1375 additions and 239 deletions

View File

@@ -127,7 +127,7 @@ func _process(delta: float) -> void:
func spawn_tower_preview():
delete_tower_preview()
last_tower_base = ray_collider
var card = inventory.selected_item
var card = inventory.contents.keys()[hero.inventory_selected_index]
last_card = card
tower_preview = card.turret_scene.instantiate() as Tower
tower_preview.stats = card.tower_stats
@@ -168,7 +168,10 @@ func put_card_in_tower_base(tower_base: TowerBase):
if tower_base.has_card:
tower_base.remove_card()
else:
tower_base.add_card(inventory.remove(), multiplayer.get_unique_id())
var card = inventory.remove_at(hero.inventory_selected_index)
if !inventory.contents.has(card):
hero.decrement_selected()
tower_base.add_card(card, multiplayer.get_unique_id())
func set_progress_percent(value: float):