added some sound triggers and holes in the map
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@@ -127,7 +127,7 @@ func _process(delta: float) -> void:
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func spawn_tower_preview():
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delete_tower_preview()
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last_tower_base = ray_collider
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var card = inventory.selected_item
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var card = inventory.contents.keys()[hero.inventory_selected_index]
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last_card = card
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tower_preview = card.turret_scene.instantiate() as Tower
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tower_preview.stats = card.tower_stats
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@@ -168,7 +168,10 @@ func put_card_in_tower_base(tower_base: TowerBase):
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if tower_base.has_card:
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tower_base.remove_card()
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else:
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tower_base.add_card(inventory.remove(), multiplayer.get_unique_id())
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var card = inventory.remove_at(hero.inventory_selected_index)
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if !inventory.contents.has(card):
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hero.decrement_selected()
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tower_base.add_card(card, multiplayer.get_unique_id())
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func set_progress_percent(value: float):
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