added some sound triggers and holes in the map

This commit is contained in:
2023-12-17 02:02:16 +11:00
parent 046c4f5afb
commit e1a867d2a9
99 changed files with 1375 additions and 239 deletions

View File

@@ -22,9 +22,10 @@ func _ready() -> void:
spawn.signal_for_when_enemy_spawns.connect(increase_enemy_count)
spawn.spawn_wave(new_wave)
#these exist purely to make the enemies that spawn on the main menu happy
func enemy_died(_some_arg):
pass
func damage_goal():
func damage_goal(_some_arg1, _some_arg2):
pass
func increase_enemy_count():
pass
@@ -65,3 +66,7 @@ func _on_options_button_pressed() -> void:
func _on_multiplayer_button_pressed() -> void:
Game.scene_switch_to_multiplayer_lobby()
func _on_button_mouse_entered() -> void:
$AudioStreamPlayer.play()