added some sound triggers and holes in the map
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@@ -22,9 +22,10 @@ func _ready() -> void:
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spawn.signal_for_when_enemy_spawns.connect(increase_enemy_count)
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spawn.spawn_wave(new_wave)
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#these exist purely to make the enemies that spawn on the main menu happy
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func enemy_died(_some_arg):
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pass
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func damage_goal():
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func damage_goal(_some_arg1, _some_arg2):
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pass
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func increase_enemy_count():
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pass
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@@ -65,3 +66,7 @@ func _on_options_button_pressed() -> void:
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func _on_multiplayer_button_pressed() -> void:
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Game.scene_switch_to_multiplayer_lobby()
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func _on_button_mouse_entered() -> void:
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$AudioStreamPlayer.play()
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