added some sound triggers and holes in the map
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@@ -25,7 +25,7 @@ var has_card : bool :
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set(_value):
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return
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get:
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return inventory.contents.size() != 0
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return inventory.size != 0
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func set_color(color: Color):
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@@ -44,7 +44,7 @@ func add_card(card: Card, caller_id: int) -> bool:
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func remove_card():
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Game.connected_players_nodes[tower.owner_id].add_card(inventory.remove())
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Game.connected_players_nodes[tower.owner_id].add_card(inventory.remove_at(0))
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networked_remove_tower.rpc()
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@@ -74,8 +74,8 @@ func set_west_wall(value : bool):
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@rpc("reliable", "call_local", "any_peer")
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func networked_spawn_tower(caller_id : int):
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tower = inventory.selected_item.turret_scene.instantiate() as Tower
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tower.stats = inventory.selected_item.tower_stats
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tower = inventory.contents.keys()[0].turret_scene.instantiate() as Tower
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tower.stats = inventory.contents.keys()[0].tower_stats
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tower.name = "tower"
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tower.base_name = name
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tower.owner_id = caller_id
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