added some sound triggers and holes in the map

This commit is contained in:
2023-12-17 02:02:16 +11:00
parent 046c4f5afb
commit e1a867d2a9
99 changed files with 1375 additions and 239 deletions

View File

@@ -1,7 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://dqqitmhu66a7d"]
[gd_scene load_steps=5 format=3 uid="uid://dqqitmhu66a7d"]
[ext_resource type="Script" path="res://charselect.gd" id="1_h2h26"]
[ext_resource type="PackedScene" uid="uid://bnsf2degj5tio" path="res://Scenes/UI/hero_card.tscn" id="1_v2mfo"]
[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="3_o88ca"]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_ehpk7"]
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("3_o88ca")
stream_0/weight = 1.0
[node name="Control" type="Control" node_paths=PackedStringArray("hbox")]
layout_mode = 3
@@ -36,3 +43,7 @@ vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_ehpk7")
bus = &"SFX"