added some sound triggers and holes in the map
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@@ -1,7 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://dqqitmhu66a7d"]
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[gd_scene load_steps=5 format=3 uid="uid://dqqitmhu66a7d"]
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[ext_resource type="Script" path="res://charselect.gd" id="1_h2h26"]
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[ext_resource type="PackedScene" uid="uid://bnsf2degj5tio" path="res://Scenes/UI/hero_card.tscn" id="1_v2mfo"]
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[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://shot1.wav" id="3_o88ca"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_ehpk7"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("3_o88ca")
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stream_0/weight = 1.0
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[node name="Control" type="Control" node_paths=PackedStringArray("hbox")]
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layout_mode = 3
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@@ -36,3 +43,7 @@ vertical_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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alignment = 1
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = SubResource("AudioStreamRandomizer_ehpk7")
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bus = &"SFX"
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