added some sound triggers and holes in the map
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@@ -1,6 +1,7 @@
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extends PanelContainer
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signal pressed(hero_class)
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signal button_mouse_entered()
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var hero_class: HeroClass
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@@ -13,3 +14,7 @@ func set_hero(hero: HeroClass):
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func _on_button_pressed() -> void:
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pressed.emit(hero_class)
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func _on_button_mouse_entered() -> void:
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button_mouse_entered.emit()
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