added driftling
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@@ -460,5 +460,5 @@ func unequip_weapon(slot: int = 0) -> void:
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hud.hot_wheel.update_cassettes(get_wheel_cards())
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func _on_hitbox_took_damage(amount: int, damage_type: int, pos: Vector3) -> void:
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func _on_hitbox_took_damage(_amount: int, _damage_type: int, _pos: Vector3) -> void:
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pass # Replace with function body.
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