added driftling
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@@ -24,13 +24,13 @@ func enemy_entered_shield_range(body: Node3D) -> void:
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body.reached_goal.connect(enemy_reached_goal)
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func enemy_died(enemy: Enemy) -> void:
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func enemy_died(_enemy: Enemy) -> void:
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enemies_inside -= 1
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if enemies_inside == 0:
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goal_cleared.emit()
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func enemy_reached_goal(enemy: Enemy, penalty: int) -> void:
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func enemy_reached_goal(_enemy: Enemy, _penalty: int) -> void:
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enemies_inside -= 1
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if enemies_inside == 0:
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goal_cleared.emit()
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