fixed the path rebuilding lag

This commit is contained in:
2026-02-08 02:10:23 +11:00
parent fd9b62faba
commit e441a121ff
26 changed files with 629 additions and 385 deletions

View File

@@ -52,7 +52,8 @@ static func generate_wave(spawn_power: int, spawn_pool: Array[Enemy], spawners:
var first_enemy_id: int = -1
while !enemy_chosen:
#Next, determine what is the most groups we can afford
most_enemies_afforded = int(spawn_power / enemy.spawn_power)
@warning_ignore("integer_division")
most_enemies_afforded = spawn_power / enemy.spawn_power
if most_enemies_afforded > 0:
enemy_chosen = true
else: