added notification for picking up card
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@@ -165,16 +165,16 @@ func networked_spawn_wall(pos : Vector3, name_id : int, caller_id : int):
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@rpc("reliable", "call_local", "any_peer")
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func networked_remove_wall(wall_id: int):
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var wall = tower_base_ids[wall_id]
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func networked_remove_wall(new_wall_id: int):
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var wall = tower_base_ids[new_wall_id]
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Game.connected_players_nodes[wall.owner_id].currency += Data.wall_cost
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tower_bases.erase(wall)
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tower_base_ids.erase(wall_id)
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tower_base_ids.erase(new_wall_id)
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wall.queue_free()
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var north_point = get_north_point(wall_id)
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var south_point = get_south_point(wall_id)
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var east_point = get_east_point(wall_id)
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var west_point = get_west_point(wall_id)
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var north_point = get_north_point(new_wall_id)
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var south_point = get_south_point(new_wall_id)
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var east_point = get_east_point(new_wall_id)
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var west_point = get_west_point(new_wall_id)
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if north_point >= 0 and astar.is_point_disabled(north_point):
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tower_base_ids[north_point].set_south_wall(false)
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if south_point >= 0 and astar.is_point_disabled(south_point):
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