full multiplayer plus new models
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@@ -1,6 +1,7 @@
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extends ProjectileTower
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class_name BombLauncherTower
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func _ready() -> void:
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super._ready()
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force = sqrt((target_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
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@@ -11,7 +12,7 @@ func aim():
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var pos = Vector2(global_position.x, global_position.z)
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var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
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var x = pos.distance_to(t_pos)
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var y = targeted_enemy.global_position.y - global_position.y
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var y = targeted_enemy.global_position.y - yaw_model.global_position.y
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var v = force
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var g = ProjectSettings.get_setting("physics/3d/default_gravity")
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var v2 = pow(v, 2)
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