full multiplayer plus new models

This commit is contained in:
2023-11-19 18:47:52 +11:00
parent 422c163dcd
commit edbb3261c6
126 changed files with 2343 additions and 492 deletions

View File

@@ -1,6 +1,7 @@
extends ProjectileTower
class_name BombLauncherTower
func _ready() -> void:
super._ready()
force = sqrt((target_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
@@ -11,7 +12,7 @@ func aim():
var pos = Vector2(global_position.x, global_position.z)
var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
var x = pos.distance_to(t_pos)
var y = targeted_enemy.global_position.y - global_position.y
var y = targeted_enemy.global_position.y - yaw_model.global_position.y
var v = force
var g = ProjectSettings.get_setting("physics/3d/default_gravity")
var v2 = pow(v, 2)