full multiplayer plus new models
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@@ -25,6 +25,7 @@ func _process(delta: float) -> void:
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func _physics_process(_delta: float) -> void:
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if trigger_held and time_since_firing >= current_time_between_shots:
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print(current_time_between_shots)
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time_since_firing -= current_time_between_shots
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shoot()
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networked_shoot.rpc()
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