fixed currency viewports
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@@ -160,7 +160,8 @@ func level_selected(level: LevelConfig, side: int) -> void:
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level.allowed_cards = level.hero_class.deck
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level.waves = []
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game.level_config = level
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#start_game()
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if !gamemode.multiplayer:
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start_game()
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func _on_standard_button_pressed() -> void:
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