made the first changes towards multiplayer working
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@@ -58,13 +58,16 @@ func enemy_count_down(enemy):
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func set_upcoming_wave(value):
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var frame_count = 0
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enemy_names = []
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var wave = {}
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for index in value:
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wave[Data.enemies[index]] = value[index]
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for x in enemy_sprites.size():
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enemy_sprites[x].set_visible(false)
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enemy_counts[x].set_visible(false)
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for enemy in value:
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for enemy in wave:
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enemy_names.append(enemy.title)
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enemy_sprites[frame_count].texture = enemy.icon
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enemy_counts[frame_count].text = str(value[enemy])
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enemy_counts[frame_count].text = str(wave[enemy])
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enemy_sprites[frame_count].set_visible(true)
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enemy_counts[frame_count].set_visible(true)
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frame_count += 1
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@@ -87,6 +90,8 @@ func maximise_minimap(anchor):
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minimap.offset_right = -40
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minimap_viewport.size = Vector2(1840, 1000)
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minimap_cam.size = 30
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$TextureRect3.set_visible(false)
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$Currency.set_visible(false)
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func minimize_minimap(anchor):
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@@ -98,3 +103,5 @@ func minimize_minimap(anchor):
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minimap.offset_bottom = 256
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minimap_viewport.size = Vector2(256, 256)
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minimap_cam.size = 15
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$TextureRect3.set_visible(true)
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$Currency.set_visible(true)
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