made the first changes towards multiplayer working

This commit is contained in:
2023-11-13 19:36:35 +11:00
parent b0f8a37f60
commit f004f64b71
26 changed files with 305 additions and 257 deletions

View File

@@ -58,13 +58,16 @@ func enemy_count_down(enemy):
func set_upcoming_wave(value):
var frame_count = 0
enemy_names = []
var wave = {}
for index in value:
wave[Data.enemies[index]] = value[index]
for x in enemy_sprites.size():
enemy_sprites[x].set_visible(false)
enemy_counts[x].set_visible(false)
for enemy in value:
for enemy in wave:
enemy_names.append(enemy.title)
enemy_sprites[frame_count].texture = enemy.icon
enemy_counts[frame_count].text = str(value[enemy])
enemy_counts[frame_count].text = str(wave[enemy])
enemy_sprites[frame_count].set_visible(true)
enemy_counts[frame_count].set_visible(true)
frame_count += 1
@@ -87,6 +90,8 @@ func maximise_minimap(anchor):
minimap.offset_right = -40
minimap_viewport.size = Vector2(1840, 1000)
minimap_cam.size = 30
$TextureRect3.set_visible(false)
$Currency.set_visible(false)
func minimize_minimap(anchor):
@@ -98,3 +103,5 @@ func minimize_minimap(anchor):
minimap.offset_bottom = 256
minimap_viewport.size = Vector2(256, 256)
minimap_cam.size = 15
$TextureRect3.set_visible(true)
$Currency.set_visible(true)