made the first changes towards multiplayer working
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@@ -2,9 +2,9 @@ extends StatusEffect
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class_name StatusSticky
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func on_attached(affected, existing_effects):
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func on_attached(affected, _existing_effects):
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affected.movement_speed_penalty -= stats.potency
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func on_removed(affected, existing_effects):
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func on_removed(affected, _existing_effects):
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affected.movement_speed_penalty += stats.potency
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