more work on the ui theme and changing the hud
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@@ -168,7 +168,7 @@ func set_upcoming_wave() -> void:
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func temp_set_upcoming_wave(new_wave: Wave, coins: int) -> void:
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pot = coins
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connected_players_nodes[multiplayer.get_unique_id()].hud.show_wave_generation_anim(new_wave)
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#connected_players_nodes[multiplayer.get_unique_id()].hud.show_wave_generation_anim(new_wave)
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connected_players_nodes[multiplayer.get_unique_id()].hud.set_upcoming_wave(new_wave.to_dict())
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#TODO: You'll probably have to write a to_dict function for the new wave system
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