more work on the ui theme and changing the hud
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@@ -2,7 +2,6 @@ class_name PickupNotification
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extends PanelContainer
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@export var fade_out_time: float
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@export var style: StyleBoxFlat
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@export var text_style: Color
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@export var common_background: Color
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@export var uncommon_background: Color
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@@ -15,19 +14,17 @@ var fading: bool = false
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func _ready() -> void:
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add_theme_stylebox_override("panel", style)
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$HBoxContainer/Label.add_theme_color_override("font_color", text_style)
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$HBoxContainer/Label2.add_theme_color_override("font_color", text_style)
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$Timer.start()
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func _process(delta: float) -> void:
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if fading:
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fade_time += delta
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style.bg_color.a = lerp(200.0 / 255.0, 0.0, fade_time / fade_out_time)
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text_style.a = lerp(220.0 / 255.0, 0.0, fade_time / fade_out_time)
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$HBoxContainer/Label.add_theme_color_override("font_color", text_style)
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$HBoxContainer/Label2.add_theme_color_override("font_color", text_style)
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var mod_color: Color = Color.WHITE
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mod_color.a = 1.0 - (fade_time / fade_out_time)
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modulate = mod_color
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#$HBoxContainer/Label.add_theme_color_override("font_color", text_style)
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#$HBoxContainer/Label2.add_theme_color_override("font_color", text_style)
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if fade_time >= fade_out_time:
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queue_free()
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@@ -36,15 +33,15 @@ func set_card(card: Card) -> void:
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$HBoxContainer/Label.text = tr(card.display_name)
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match(card.rarity):
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Data.Rarity.COMMON:
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style.bg_color = common_background
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$HBoxContainer/Label.add_theme_color_override("font_color", common_background)
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Data.Rarity.UNCOMMON:
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style.bg_color = uncommon_background
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$HBoxContainer/Label.add_theme_color_override("font_color", uncommon_background)
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Data.Rarity.RARE:
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style.bg_color = rare_background
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$HBoxContainer/Label.add_theme_color_override("font_color", rare_background)
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Data.Rarity.EPIC:
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style.bg_color = epic_background
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$HBoxContainer/Label.add_theme_color_override("font_color", epic_background)
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Data.Rarity.LEGENDARY:
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style.bg_color = legendary_background
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$HBoxContainer/Label.add_theme_color_override("font_color", legendary_background)
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func _on_timer_timeout() -> void:
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