more work on the ui theme and changing the hud

This commit is contained in:
2025-11-05 08:28:07 +11:00
parent 2f4159ebbe
commit f257a5df68
187 changed files with 806 additions and 799 deletions

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class_name HealthBar
extends TextureProgressBar
@export var health_bar_gradient: Gradient
@onready var prev_bar: TextureProgressBar = $PreviousHealthBar
func setup(health: float) -> void:
max_value = health
value = health
prev_bar.max_value = health
prev_bar.value = health
func on_health_changed(health: float) -> void:
set_visible(true)
var health_went_down: bool = true if health < value else false
value = health
tint_progress = health_bar_gradient.sample(value / max_value)
if health_went_down:
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_QUINT)
tween.tween_interval(0.3)
tween.tween_property(prev_bar, "value", value, 0.7)
else:
prev_bar.value = value

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uid://bf06es50d0flv

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[gd_scene load_steps=4 format=3 uid="uid://hjq3nrnumklp"]
[ext_resource type="Texture2D" uid="uid://r202vo47jw1q" path="res://Assets/Textures/enemyhealth.png" id="1_x8m88"]
[ext_resource type="Script" uid="uid://bf06es50d0flv" path="res://UI/EnemyHealthBar/health_bar.gd" id="2_m8c1f"]
[ext_resource type="Gradient" uid="uid://dx7auy3oqw82t" path="res://UI/EnemyHealthBar/health_bar_gradient.tres" id="3_dpmma"]
[node name="HealthBar" type="TextureProgressBar"]
offset_right = 200.0
offset_bottom = 200.0
grow_horizontal = 2
grow_vertical = 2
step = 0.0
value = 100.0
fill_mode = 6
texture_progress = ExtResource("1_x8m88")
tint_progress = Color(0, 1, 0, 1)
script = ExtResource("2_m8c1f")
health_bar_gradient = ExtResource("3_dpmma")
[node name="PreviousHealthBar" type="TextureProgressBar" parent="."]
z_index = -1
layout_mode = 0
offset_right = 200.0
offset_bottom = 200.0
grow_horizontal = 2
grow_vertical = 2
step = 0.0
value = 100.0
fill_mode = 6
texture_progress = ExtResource("1_x8m88")

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[gd_resource type="Gradient" format=3 uid="uid://dx7auy3oqw82t"]
[resource]
interpolation_color_space = 2
offsets = PackedFloat32Array(0, 0.131148, 0.357143, 0.758242, 1)
colors = PackedColorArray(0.788235, 0, 0, 1, 0.818896, 0.282651, 0.000353087, 1, 0.945098, 1, 0, 1, 0.259747, 0.912524, 6.85382e-05, 1, 0, 0.917647, 0, 1)