more work on the ui theme and changing the hud

This commit is contained in:
2025-11-05 08:28:07 +11:00
parent 2f4159ebbe
commit f257a5df68
187 changed files with 806 additions and 799 deletions

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class_name AudioOptionsMenu
extends VBoxContainer
@export var master_input: SpinBox
@export var master_slider: HSlider
@export var music_input: SpinBox
@export var music_slider: HSlider
@export var sfx_input: SpinBox
@export var sfx_slider: HSlider
func _ready() -> void:
master_input.value = Data.audio.master
master_slider.value = Data.audio.master
music_input.value = Data.audio.music
music_slider.value = Data.audio.music
sfx_input.value = Data.audio.sfx
sfx_slider.value = Data.audio.sfx
func _on_master_spin_box_value_changed(value: float) -> void:
master_slider.value = value
Data.audio.master = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(value / 100.0))
func _on_master_h_slider_value_changed(value: float) -> void:
master_input.value = value
Data.audio.master = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear_to_db(value / 100.0))
func _on_music_spin_box_value_changed(value: float) -> void:
music_slider.value = value
Data.audio.music = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(value / 100.0))
func _on_music_h_slider_value_changed(value: float) -> void:
music_input.value = value
Data.audio.music = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear_to_db(value / 100.0))
func _on_sfx_spin_box_value_changed(value: float) -> void:
sfx_slider.value = value
Data.audio.sfx = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(value / 100.0))
func _on_sfx_h_slider_value_changed(value: float) -> void:
sfx_input.value = value
Data.audio.sfx = value
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear_to_db(value / 100.0))

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uid://c4ljvgrb81du6

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[gd_scene load_steps=3 format=3 uid="uid://bwc45ogto8thn"]
[ext_resource type="Script" uid="uid://c4ljvgrb81du6" path="res://UI/Menus/OptionsMenu/audio_options.gd" id="1_avc0j"]
[sub_resource type="ImageTexture" id="ImageTexture_hvvdd"]
[node name="Audio" type="VBoxContainer" node_paths=PackedStringArray("master_input", "master_slider", "music_input", "music_slider", "sfx_input", "sfx_slider")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_avc0j")
master_input = NodePath("Master/HBoxContainer/SpinBox")
master_slider = NodePath("Master/HBoxContainer/HSlider")
music_input = NodePath("Music/HBoxContainer/SpinBox")
music_slider = NodePath("Music/HBoxContainer/HSlider")
sfx_input = NodePath("SFX/HBoxContainer/SpinBox")
sfx_slider = NodePath("SFX/HBoxContainer/HSlider")
[node name="Master" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="Master"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_MASTER_AUDIO"
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="Master"]
layout_mode = 2
size_flags_horizontal = 3
[node name="SpinBox" type="SpinBox" parent="Master/HBoxContainer"]
layout_mode = 2
theme_override_icons/updown = SubResource("ImageTexture_hvvdd")
value = 100.0
rounded = true
alignment = 1
update_on_text_changed = true
[node name="HSlider" type="HSlider" parent="Master/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
value = 100.0
[node name="Music" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="Music"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_MUSIC_AUDIO"
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="Music"]
layout_mode = 2
size_flags_horizontal = 3
[node name="SpinBox" type="SpinBox" parent="Music/HBoxContainer"]
layout_mode = 2
theme_override_icons/updown = SubResource("ImageTexture_hvvdd")
value = 100.0
rounded = true
alignment = 1
update_on_text_changed = true
[node name="HSlider" type="HSlider" parent="Music/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
value = 100.0
[node name="SFX" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="SFX"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_SFX_AUDIO"
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="SFX"]
layout_mode = 2
size_flags_horizontal = 3
[node name="SpinBox" type="SpinBox" parent="SFX/HBoxContainer"]
layout_mode = 2
theme_override_icons/updown = SubResource("ImageTexture_hvvdd")
value = 100.0
rounded = true
alignment = 1
update_on_text_changed = true
[node name="HSlider" type="HSlider" parent="SFX/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
value = 100.0
[connection signal="value_changed" from="Master/HBoxContainer/SpinBox" to="." method="_on_master_spin_box_value_changed"]
[connection signal="value_changed" from="Master/HBoxContainer/HSlider" to="." method="_on_master_h_slider_value_changed"]
[connection signal="value_changed" from="Music/HBoxContainer/SpinBox" to="." method="_on_music_spin_box_value_changed"]
[connection signal="value_changed" from="Music/HBoxContainer/HSlider" to="." method="_on_music_h_slider_value_changed"]
[connection signal="value_changed" from="SFX/HBoxContainer/SpinBox" to="." method="_on_sfx_spin_box_value_changed"]
[connection signal="value_changed" from="SFX/HBoxContainer/HSlider" to="." method="_on_sfx_h_slider_value_changed"]

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class_name GameplayOptionsMenu
extends VBoxContainer
@export var look_sens_slider: HSlider
@export var look_sens_input: SpinBox
@export var toggle_sprint_checkbox: CheckButton
@export var invert_lookY: CheckButton
@export var invert_lookX: CheckButton
@export var fixed_minimap: CheckButton
@export var tower_damage: Button
@export var self_damage: Button
@export var party_damage: Button
@export var status_damage: Button
func _ready() -> void:
look_sens_slider.value = Data.preferences.mouse_sens
look_sens_input.value = Data.preferences.mouse_sens
toggle_sprint_checkbox.button_pressed = Data.preferences.toggle_sprint
invert_lookY.button_pressed = Data.preferences.invert_lookY
invert_lookX.button_pressed = Data.preferences.invert_lookX
fixed_minimap.button_pressed = Data.preferences.fixed_minimap
tower_damage.button_pressed = Data.preferences.display_tower_damage_indicators
self_damage.button_pressed = Data.preferences.display_self_damage_indicators
party_damage.button_pressed = Data.preferences.display_party_damage_indicators
status_damage.button_pressed = Data.preferences.display_status_effect_damage_indicators
func save() -> void:
Data.preferences.mouse_sens = look_sens_slider.value
Data.preferences.toggle_sprint = toggle_sprint_checkbox.button_pressed
Data.preferences.invert_lookY = invert_lookY.button_pressed
Data.preferences.invert_lookX = invert_lookX.button_pressed
Data.preferences.fixed_minimap = fixed_minimap.button_pressed
Data.preferences.display_tower_damage_indicators = tower_damage.button_pressed
Data.preferences.display_self_damage_indicators = self_damage.button_pressed
Data.preferences.display_party_damage_indicators = party_damage.button_pressed
Data.preferences.display_status_effect_damage_indicators = status_damage.button_pressed
func _on_mouse_sens_spin_box_value_changed(value: float) -> void:
look_sens_slider.value = value
func _on_mouse_sens_h_slider_value_changed(value: float) -> void:
look_sens_input.value = value

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uid://dtrjph756oq1f

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[gd_scene load_steps=3 format=3 uid="uid://bjk7jf0bau5lv"]
[ext_resource type="Script" uid="uid://dtrjph756oq1f" path="res://UI/Menus/OptionsMenu/gameplay_options.gd" id="1_sy26f"]
[sub_resource type="ImageTexture" id="ImageTexture_03x6q"]
[node name="Gameplay" type="VBoxContainer" node_paths=PackedStringArray("look_sens_slider", "look_sens_input", "toggle_sprint_checkbox", "invert_lookY", "invert_lookX", "fixed_minimap", "tower_damage", "self_damage", "party_damage", "status_damage")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_sy26f")
look_sens_slider = NodePath("MouseSens/HBoxContainer/HSlider")
look_sens_input = NodePath("MouseSens/HBoxContainer/SpinBox")
toggle_sprint_checkbox = NodePath("ToggleSprint/CenterContainer/CheckButton")
invert_lookY = NodePath("InvertMouseY/CenterContainer/CheckButton")
invert_lookX = NodePath("InvertMouseX/CenterContainer/CheckButton")
fixed_minimap = NodePath("FixedMinimap/CenterContainer/CheckButton")
tower_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/TowerDamage")
self_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/SelfDamage")
party_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/PartyDamage")
status_damage = NodePath("FloatingDamageIndicators/CenterContainer/HBoxContainer/StatusDamage")
[node name="MouseSens" type="HBoxContainer" parent="."]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="MouseSens"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_MOUSE_SENSITIVITY"
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="MouseSens"]
layout_mode = 2
size_flags_horizontal = 3
[node name="SpinBox" type="SpinBox" parent="MouseSens/HBoxContainer"]
layout_mode = 2
theme_override_icons/updown = SubResource("ImageTexture_03x6q")
step = 0.01
alignment = 1
update_on_text_changed = true
[node name="HSlider" type="HSlider" parent="MouseSens/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
step = 0.01
scrollable = false
[node name="ToggleSprint" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="ToggleSprint"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_TOGGLE_SPRINT"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CenterContainer" type="CenterContainer" parent="ToggleSprint"]
layout_mode = 2
size_flags_horizontal = 3
[node name="CheckButton" type="CheckButton" parent="ToggleSprint/CenterContainer"]
layout_mode = 2
size_flags_horizontal = 3
flat = true
[node name="InvertMouseY" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="InvertMouseY"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_INVERT_MOUSE_Y"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CenterContainer" type="CenterContainer" parent="InvertMouseY"]
layout_mode = 2
size_flags_horizontal = 3
[node name="CheckButton" type="CheckButton" parent="InvertMouseY/CenterContainer"]
layout_mode = 2
size_flags_horizontal = 3
flat = true
[node name="InvertMouseX" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="InvertMouseX"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_INVERT_MOUSE_X"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CenterContainer" type="CenterContainer" parent="InvertMouseX"]
layout_mode = 2
size_flags_horizontal = 3
[node name="CheckButton" type="CheckButton" parent="InvertMouseX/CenterContainer"]
layout_mode = 2
size_flags_horizontal = 3
flat = true
[node name="FixedMinimap" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="FixedMinimap"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_FIXED_MINIMAP"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CenterContainer" type="CenterContainer" parent="FixedMinimap"]
layout_mode = 2
size_flags_horizontal = 3
[node name="CheckButton" type="CheckButton" parent="FixedMinimap/CenterContainer"]
layout_mode = 2
flat = true
[node name="FloatingDamageIndicators" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="FloatingDamageIndicators"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_DISPLAY_DAMAGE_INDICATORS"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CenterContainer" type="CenterContainer" parent="FloatingDamageIndicators"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HBoxContainer" type="HBoxContainer" parent="FloatingDamageIndicators/CenterContainer"]
layout_mode = 2
[node name="TowerDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "OPTION_TOWER_DAMAGE"
[node name="SelfDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "OPTION_SELF_DAMAGE"
[node name="PartyDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "OPTION_PARTY_DAMAGE"
[node name="StatusDamage" type="Button" parent="FloatingDamageIndicators/CenterContainer/HBoxContainer"]
layout_mode = 2
toggle_mode = true
button_pressed = true
text = "OPTION_STATUS_DAMAGE"
[connection signal="value_changed" from="MouseSens/HBoxContainer/SpinBox" to="." method="_on_mouse_sens_spin_box_value_changed"]
[connection signal="value_changed" from="MouseSens/HBoxContainer/HSlider" to="." method="_on_mouse_sens_h_slider_value_changed"]

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class_name GraphicsOptionsMenu
extends VBoxContainer
@export var fov_input: SpinBox
@export var fov_slider: HSlider
@export var vsync_dropdown: OptionButton
@export var aa_dropdown: OptionButton
@export var window_dropdown: OptionButton
func _ready() -> void:
fov_input.value = Data.graphics.hfov
fov_slider.value = Data.graphics.hfov
vsync_dropdown.selected = Data.graphics.vsync_mode
aa_dropdown.selected = Data.graphics.aa_mode
func save() -> void:
Data.graphics.hfov = fov_slider.value
Data.graphics.vsync_mode = vsync_dropdown.selected
Data.graphics.aa_mode = aa_dropdown.selected
Data.graphics.windowed_mode = window_dropdown.selected
func _on_fov_spin_box_value_changed(value: float) -> void:
if value < 40.0:
value = 40.0
if value > 160.0:
value = 160.0
fov_slider.value = value
Data.graphics.hfov = value
func _on_fov_h_slider_value_changed(value: float) -> void:
fov_input.value = value
Data.graphics.hfov = value

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uid://bpb5c5r1yi8um

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[gd_scene load_steps=3 format=3 uid="uid://bmd4mawasoc11"]
[ext_resource type="Script" uid="uid://bpb5c5r1yi8um" path="res://UI/Menus/OptionsMenu/graphics_options.gd" id="1_85rh6"]
[sub_resource type="ImageTexture" id="ImageTexture_03x6q"]
[node name="Graphics" type="VBoxContainer" node_paths=PackedStringArray("fov_input", "fov_slider", "vsync_dropdown", "aa_dropdown", "window_dropdown")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_85rh6")
fov_input = NodePath("FOV/HBoxContainer/SpinBox")
fov_slider = NodePath("FOV/HBoxContainer/HSlider")
vsync_dropdown = NodePath("VSync/OptionButton")
aa_dropdown = NodePath("AntiAliasing/OptionButton")
window_dropdown = NodePath("Windowed/OptionButton")
[node name="FOV" type="HBoxContainer" parent="."]
layout_mode = 2
alignment = 1
[node name="Label" type="Label" parent="FOV"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_FOV"
horizontal_alignment = 1
vertical_alignment = 1
[node name="HBoxContainer" type="HBoxContainer" parent="FOV"]
layout_mode = 2
size_flags_horizontal = 3
[node name="SpinBox" type="SpinBox" parent="FOV/HBoxContainer"]
layout_mode = 2
theme_override_icons/updown = SubResource("ImageTexture_03x6q")
min_value = 40.0
max_value = 160.0
value = 100.0
allow_greater = true
allow_lesser = true
alignment = 1
update_on_text_changed = true
[node name="HSlider" type="HSlider" parent="FOV/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
min_value = 40.0
max_value = 160.0
value = 100.0
scrollable = false
[node name="VSync" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="VSync"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_VSYNC"
horizontal_alignment = 1
vertical_alignment = 1
[node name="OptionButton" type="OptionButton" parent="VSync"]
layout_mode = 2
size_flags_horizontal = 3
selected = 1
item_count = 4
popup/item_0/text = "OPTION_OFF"
popup/item_0/id = 0
popup/item_1/text = "OPTION_ON"
popup/item_1/id = 1
popup/item_2/text = "OPTION_ADAPTIVE"
popup/item_2/id = 2
popup/item_3/text = "OPTION_TRIPLE_BUFFERED"
popup/item_3/id = 3
[node name="AntiAliasing" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="AntiAliasing"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_AA"
horizontal_alignment = 1
vertical_alignment = 1
[node name="OptionButton" type="OptionButton" parent="AntiAliasing"]
layout_mode = 2
size_flags_horizontal = 3
selected = 0
item_count = 3
popup/item_0/text = "OPTION_OFF"
popup/item_0/id = 0
popup/item_1/text = "OPTION_FXAA"
popup/item_1/id = 1
popup/item_2/text = "OPTION_TAA"
popup/item_2/id = 2
[node name="Windowed" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="Windowed"]
layout_mode = 2
size_flags_horizontal = 3
text = "OPTION_WINDOW_TYPE"
horizontal_alignment = 1
vertical_alignment = 1
[node name="OptionButton" type="OptionButton" parent="Windowed"]
layout_mode = 2
size_flags_horizontal = 3
selected = 0
item_count = 3
popup/item_0/text = "OPTION_WINDOWED"
popup/item_0/id = 0
popup/item_1/text = "OPTION_BORDERLESS"
popup/item_1/id = 1
popup/item_2/text = "OPTION_FULLSCREEN"
popup/item_2/id = 2
[connection signal="value_changed" from="FOV/HBoxContainer/SpinBox" to="." method="_on_fov_spin_box_value_changed"]
[connection signal="value_changed" from="FOV/HBoxContainer/HSlider" to="." method="_on_fov_h_slider_value_changed"]

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class_name KeybindEntry
extends HBoxContainer
signal bind_button_pressed(button: Button)
var action_string: String
var event_buttons: Array[BindButton]
func to_array() -> Array:
var binding_list: Array = []
binding_list.append([action_string])
for button: BindButton in event_buttons:
var binding: Array = []
if button.trigger_event is InputEventKey:
binding.append("InputEventKey")
binding.append(button.trigger_event.physical_keycode)
if button.trigger_event is InputEventMouseButton:
binding.append("InputEventMouseButton")
binding.append(button.trigger_event.button_index)
if button.trigger_event is InputEventJoypadButton:
binding.append("InputEventJoypadButton")
binding.append(button.trigger_event.button_index)
binding_list.append(binding)
return binding_list
func populate_from_array(binding_list: Array) -> void:
action_string = binding_list[0][0]
for i: int in binding_list.size() - 1:
if i == 0:
continue
for binding: Array in binding_list[i]:
add_bind_button(KeymapData.event_from_array(binding))
func set_action_name(action_name: String) -> void:
action_string = action_name
$ActionName.text = action_name
func button_pressed(button: Button) -> void:
bind_button_pressed.emit(button)
func set_button_bind(event: InputEvent, button: BindButton) -> void:
button.trigger_event = event
button.text = ""
if event is InputEventKey:
if KeyIconMap.keys.has(str(event.physical_keycode)):
button.icon = load(KeyIconMap.keys[str(event.physical_keycode)])
elif event is InputEventMouseButton:
if event.button_index == 4:
button.icon = load(KeyIconMap.mouse_buttons[str(event.button_index)])
elif event.button_index == 5:
button.icon = load(KeyIconMap.mouse_buttons[str(event.button_index)])
elif event.button_index == 6:
button.text = "Mouse Wheel Left"
elif event.button_index == 7:
button.text = "Mouse Wheel Right"
elif event.button_index == 8:
button.text = "Mouse Button 4"
elif event.button_index == 9:
button.text = "Mouse Button 5"
elif KeyIconMap.mouse_buttons.has(str(event.button_index)):
button.icon = load(KeyIconMap.mouse_buttons[str(event.button_index)])
elif event is InputEventJoypadButton:
if Input.get_joy_name(event.device) == "Xbox 360 Controller":
button.icon = load(KeyIconMap.xbox_360_keys[str(event.button_index)])
elif Input.get_joy_name(event.device) == "Xbox Series Controller":
button.icon = load(KeyIconMap.xbox_series_keys[str(event.button_index)])
elif Input.get_joy_name(event.device).contains("Playstation"):
button.icon = load(KeyIconMap.playstation_keys[str(event.button_index)])
func set_cross_button_visibility(button: Button, visibility: bool) -> void:
button.visible = visibility
func add_bind_button(event: InputEvent) -> BindButton:
#Create binding button
var new_button: BindButton = BindButton.new()
new_button.mouse_filter = Control.MOUSE_FILTER_PASS
new_button.size_flags_vertical = Control.SIZE_EXPAND_FILL
new_button.custom_minimum_size = Vector2(75.0, 75.0)
new_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
new_button.expand_icon = true
new_button.pressed.connect(button_pressed.bind(new_button))
if event:
set_button_bind(event, new_button)
event_buttons.append(new_button)
#Create delete button
var cross_button: Button = Button.new()
cross_button.icon = load("res://Assets/Textures/flair_disabled_cross.png")
cross_button.visible = false
cross_button.mouse_filter = Control.MOUSE_FILTER_PASS
cross_button.size_flags_vertical = Control.SIZE_EXPAND_FILL
cross_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
cross_button.expand_icon = true
cross_button.pressed.connect(remove_bind_button.bind(new_button))
#Create vbox to hold buttons
var vbox: VBoxContainer = VBoxContainer.new()
vbox.mouse_filter = Control.MOUSE_FILTER_STOP
vbox.custom_minimum_size = Vector2(100.0, 100.0)
vbox.mouse_entered.connect(set_cross_button_visibility.bind(cross_button, true))
vbox.mouse_exited.connect(set_cross_button_visibility.bind(cross_button, false))
#Add buttons to vbox and add vbox to button grid
vbox.add_child(new_button)
vbox.add_child(cross_button)
$Buttons.add_child(vbox)
$Buttons.move_child(vbox, $Buttons.get_child_count() - 2)
return new_button
func remove_bind_button(button: BindButton) -> void:
event_buttons.erase(button)
button.get_parent().queue_free()
func _on_add_bind_button_pressed() -> void:
add_bind_button(null).pressed.emit()

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uid://y2pxkfjn0wa2

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[gd_scene load_steps=2 format=3 uid="uid://cb8irvp2y2p6g"]
[ext_resource type="Script" uid="uid://y2pxkfjn0wa2" path="res://UI/Menus/OptionsMenu/keybind_entry.gd" id="1_it8q2"]
[node name="KeybindEntry" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_it8q2")
[node name="ActionName" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 3
text = "Action Name"
horizontal_alignment = 1
vertical_alignment = 1
[node name="Buttons" type="GridContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 3
columns = 4
[node name="AddBindButton" type="Button" parent="Buttons"]
custom_minimum_size = Vector2(80, 80)
layout_mode = 2
text = "+"
icon_alignment = 1
expand_icon = true
[connection signal="pressed" from="Buttons/AddBindButton" to="." method="_on_add_bind_button_pressed"]

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extends VBoxContainer
class_name KeybindsOptionsMenu
@export var keybind_entry_scene: PackedScene
@export var keybind_popup: PackedScene
var keybind_boxes: Array[KeybindEntry] = []
var key_event: InputEvent
var selected_entry: KeybindEntry
var listening_for_key: bool = false
var ui_layer: CanvasLayer
func _ready() -> void:
#for index: int in Data.keymaps.size():
# var map: PlayerKeymap = Data.keymaps[index]
# var button: Button = Button.new()
# button.text = map.title
# button.pressed.connect(set_keymap.bind(index))
# $HBoxContainer.add_child(button)
load_keybind_labels()
func set_keymap(keymap_index: int) -> void:
Data.player_keymap = Data.keymaps[keymap_index]
Data.player_keymap.apply()
load_keybind_labels()
func load_keybind_labels() -> void:
for box: KeybindEntry in keybind_boxes:
box.queue_free()
keybind_boxes.clear()
for action: StringName in InputMap.get_actions():
if !action.begins_with("ui_"):
var entry: KeybindEntry = keybind_entry_scene.instantiate() as KeybindEntry
entry.set_action_name(action)
if InputMap.action_get_events(action).size() > 0:
for event: InputEvent in InputMap.action_get_events(action):
entry.add_bind_button(event)
keybind_boxes.append(entry)
entry.bind_button_pressed.connect(_on_keybind_button_pressed.bind(entry))
$ScrollContainer/VBoxContainer.add_child(entry)
func _on_keybind_button_pressed(button: Button, keybind_entry: KeybindEntry) -> void:
var popup: KeybindPopup = keybind_popup.instantiate()
popup.event_detected.connect(keybind_entry.set_button_bind.bind(button))
ui_layer.add_child(popup)
func save() -> void:
for entry: KeybindEntry in keybind_boxes:
Data.keymap_data.add_binding(entry.to_array())

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uid://cxm67e833baex

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[gd_scene load_steps=4 format=3 uid="uid://bf2nosqt5f82e"]
[ext_resource type="Script" uid="uid://cxm67e833baex" path="res://UI/Menus/OptionsMenu/keybind_options.gd" id="1_oxg0p"]
[ext_resource type="PackedScene" uid="uid://cb8irvp2y2p6g" path="res://UI/Menus/OptionsMenu/keybind_entry.tscn" id="2_ayiik"]
[ext_resource type="PackedScene" uid="uid://clsdko6ttudu8" path="res://UI/Menus/OptionsMenu/keybind_popup.tscn" id="3_h1scm"]
[node name="Keybinds" type="VBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_oxg0p")
keybind_entry_scene = ExtResource("2_ayiik")
keybind_popup = ExtResource("3_h1scm")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="."]
layout_mode = 2
size_flags_vertical = 3
[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3

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class_name KeybindPopup
extends Control
signal event_detected(event: InputEvent)
var found_event: bool = false
func _input(event: InputEvent) -> void:
if found_event:
return
if event is InputEventKey or event is InputEventMouseButton or event is InputEventJoypadButton:
get_viewport().set_input_as_handled()
found_event = true
event_detected.emit(event)
queue_free()

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uid://d25hjwjdwv35i

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[gd_scene load_steps=2 format=3 uid="uid://clsdko6ttudu8"]
[ext_resource type="Script" uid="uid://d25hjwjdwv35i" path="res://UI/Menus/OptionsMenu/keybind_popup.gd" id="1_m5i0b"]
[node name="KeybindPopup" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_m5i0b")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.54902)
[node name="Label" type="Label" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -99.0
offset_top = -13.0
offset_right = 99.0
offset_bottom = 13.0
grow_horizontal = 2
grow_vertical = 2
text = "LABEL_BIND_KEY"
horizontal_alignment = 1
vertical_alignment = 1

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class_name KeymapData
extends RefCounted
var title: String = "default"
var map: Dictionary[String, Array]
func add_binding(bind_array: Array) -> void:
var x: int = bind_array.size() - 1
var arr: Array
for i: int in x:
arr.append(bind_array[i + 1])
map[bind_array[0][0]] = arr
static func event_from_array(array: Array) -> InputEvent:
if array.size() < 2:
return null
if array[0] == "InputEventKey":
var event: InputEventKey = InputEventKey.new()
event.physical_keycode = array[1]
return event
if array[0] == "InputEventMouseButton":
var event: InputEventMouseButton = InputEventMouseButton.new()
event.button_index = array[1]
return event
if array[0] == "InputEventJoypadButton":
var event: InputEventJoypadButton = InputEventJoypadButton.new()
event.button_index = array[1]
return event
return null
func apply() -> void:
for action_string: String in map.keys():
InputMap.action_erase_events(action_string)
for binding: Array in map[action_string]:
var event: InputEvent = event_from_array(binding)
if event:
InputMap.action_add_event(action_string, event)
func save_to_disc() -> void:
var dir: DirAccess = DirAccess.open("user://")
if !dir.dir_exists("keymaps"):
dir.make_dir("keymaps")
var save_file: FileAccess = FileAccess.open("user://keymaps/default", FileAccess.WRITE)
var dict: Dictionary = {
"title" = title,
"map" = map,
}
var json_string: String = JSON.stringify(dict)
save_file.store_line(json_string)
static func load_from_disk() -> KeymapData:
if FileAccess.file_exists("user://keymaps/default"):
var save_file: FileAccess = FileAccess.open("user://keymaps/default", FileAccess.READ)
var json_string: String = save_file.get_line()
var json: JSON = JSON.new()
var parse_result: Error = json.parse(json_string)
if parse_result == OK:
var dict: Dictionary = json.data
var keymap: KeymapData = KeymapData.new()
keymap.title = dict["title"]
for key: String in dict["map"].keys():
keymap.map[key] = dict["map"][key]
return keymap
return KeymapData.new()

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uid://dui1k2e4q6cl

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class_name OptionsMenu
extends Control
@export var gameplay: GameplayOptionsMenu
@export var graphics: GraphicsOptionsMenu
@export var keybinds: KeybindsOptionsMenu
@export var audio: AudioOptionsMenu
var game_manager: GameManager
func _ready() -> void:
set_tab_locale()
keybinds.ui_layer = game_manager.UILayer
func set_tab_locale() -> void:
gameplay.name = tr("OPTIONS_TAB_GAMEPLAY")
graphics.name = tr("OPTIONS_TAB_GRAPHICS")
keybinds.name = tr("OPTIONS_TAB_KEYBINDS")
audio.name = tr("OPTIONS_TAB_AUDIO")
func _on_cancel_pressed() -> void:
queue_free()
func _on_confirm_pressed() -> void:
gameplay.save()
graphics.save()
keybinds.save()
Data.graphics.apply_graphical_settings(get_viewport())
Data.graphics.save_profile_to_disk()
Data.audio.apply_audio_settings()
Data.audio.save_profile_to_disk()
Data.preferences.save_profile_to_disk()
Data.keymap_data.apply()
Data.keymap_data.save_to_disc()
#Data.player_keymap.save_profile_to_disk()
#Data.player_controller_keymap.append_input_map()
queue_free()
func _on_button_hovered() -> void:
$AudioStreamPlayer.play()

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uid://48rvmybi18wj

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[gd_scene load_steps=8 format=3 uid="uid://clulh7v8c7h85"]
[ext_resource type="Script" uid="uid://48rvmybi18wj" path="res://UI/Menus/OptionsMenu/options_menu.gd" id="1_bievw"]
[ext_resource type="PackedScene" uid="uid://bjk7jf0bau5lv" path="res://UI/Menus/OptionsMenu/gameplay_options.tscn" id="3_25wuw"]
[ext_resource type="PackedScene" uid="uid://bmd4mawasoc11" path="res://UI/Menus/OptionsMenu/graphics_options.tscn" id="4_ckcvq"]
[ext_resource type="PackedScene" uid="uid://bf2nosqt5f82e" path="res://UI/Menus/OptionsMenu/keybind_options.tscn" id="5_4k33c"]
[ext_resource type="PackedScene" uid="uid://bwc45ogto8thn" path="res://UI/Menus/OptionsMenu/audio_options.tscn" id="6_4vs8p"]
[ext_resource type="AudioStream" uid="uid://cp6ph4ra7u5rk" path="res://UI/drop_003.ogg" id="6_hhyef"]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_5otwj"]
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("6_hhyef")
[node name="OptionsMenu" type="PanelContainer" node_paths=PackedStringArray("gameplay", "graphics", "keybinds", "audio")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 30.0
offset_top = 30.0
offset_right = -30.0
offset_bottom = -30.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_bievw")
gameplay = NodePath("VBoxContainer/TabContainer/Gameplay")
graphics = NodePath("VBoxContainer/TabContainer/Graphics")
keybinds = NodePath("VBoxContainer/TabContainer/Keybinds")
audio = NodePath("VBoxContainer/TabContainer/Audio")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="TabContainer" type="TabContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
current_tab = 0
[node name="Gameplay" parent="VBoxContainer/TabContainer" instance=ExtResource("3_25wuw")]
layout_mode = 2
metadata/_tab_index = 0
[node name="Graphics" parent="VBoxContainer/TabContainer" instance=ExtResource("4_ckcvq")]
visible = false
layout_mode = 2
metadata/_tab_index = 1
[node name="Keybinds" parent="VBoxContainer/TabContainer" instance=ExtResource("5_4k33c")]
visible = false
layout_mode = 2
metadata/_tab_index = 2
[node name="Audio" parent="VBoxContainer/TabContainer" instance=ExtResource("6_4vs8p")]
visible = false
layout_mode = 2
metadata/_tab_index = 3
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
alignment = 2
[node name="Cancel" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "BUTTON_CANCEL"
[node name="Confirm" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
text = "BUTTON_CONFIRM"
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_5otwj")
[connection signal="mouse_entered" from="VBoxContainer/HBoxContainer/Cancel" to="." method="_on_button_hovered"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer/Cancel" to="." method="_on_cancel_pressed"]
[connection signal="mouse_entered" from="VBoxContainer/HBoxContainer/Confirm" to="." method="_on_button_hovered"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer/Confirm" to="." method="_on_confirm_pressed"]