more work on the ui theme and changing the hud
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@@ -1,24 +0,0 @@
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extends Control
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@export var shield: ShieldUI
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@export var lives_bar: LivesBar
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@export var damage_label: Label
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var damage: int = 1
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func increase_damage() -> void:
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damage += 1
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damage_label.text = str(damage)
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func decrease_damage() -> void:
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damage -= 1
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if damage < 1:
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damage = 1
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damage_label.text = str(damage)
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func hit() -> void:
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shield.take_damage(damage)
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for x: int in damage:
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lives_bar.take_life()
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