moved to new understanding of what a wave is
This commit is contained in:
@@ -128,9 +128,9 @@ func _on_static_body_3d_button_interacted(_value: int, reply: Hero) -> void:
|
||||
button_collider.disabled = true
|
||||
$StaticBody3D/AudioStreamPlayer3D.play()
|
||||
#print("button pressed")
|
||||
#print(reply.game_manager.level_specs.waves)
|
||||
#print(reply.game_manager.level_specs.waves[0].station)
|
||||
#print(reply.game_manager.level_specs.waves[1].station)
|
||||
#for spec: WaveConfig in reply.game_manager.level_specs.waves:
|
||||
#print(reply.game_manager.level_config.waves)
|
||||
#print(reply.game_manager.level_config.waves[0].station)
|
||||
#print(reply.game_manager.level_config.waves[1].station)
|
||||
#for spec: WaveConfig in reply.game_manager.level_config.waves:
|
||||
# print(Data.Rarity.keys()[spec.station])
|
||||
find_cards(reply.hero_class.faction, reply.game_manager.level_specs.waves[reply.game_manager.wave - 1].station, reply.game_manager.level_specs.allowed_cards)
|
||||
find_cards(reply.hero_class.faction, reply.game_manager.level_config.waves[reply.game_manager.wave - 1].station, reply.game_manager.level_config.allowed_cards)
|
||||
|
||||
Reference in New Issue
Block a user