moved to new understanding of what a wave is

This commit is contained in:
2026-02-07 10:35:03 +11:00
parent 8f14012fff
commit fd9b62faba
41 changed files with 131 additions and 474 deletions

View File

@@ -128,9 +128,9 @@ func _on_static_body_3d_button_interacted(_value: int, reply: Hero) -> void:
button_collider.disabled = true
$StaticBody3D/AudioStreamPlayer3D.play()
#print("button pressed")
#print(reply.game_manager.level_specs.waves)
#print(reply.game_manager.level_specs.waves[0].station)
#print(reply.game_manager.level_specs.waves[1].station)
#for spec: WaveConfig in reply.game_manager.level_specs.waves:
#print(reply.game_manager.level_config.waves)
#print(reply.game_manager.level_config.waves[0].station)
#print(reply.game_manager.level_config.waves[1].station)
#for spec: WaveConfig in reply.game_manager.level_config.waves:
# print(Data.Rarity.keys()[spec.station])
find_cards(reply.hero_class.faction, reply.game_manager.level_specs.waves[reply.game_manager.wave - 1].station, reply.game_manager.level_specs.allowed_cards)
find_cards(reply.hero_class.faction, reply.game_manager.level_config.waves[reply.game_manager.wave - 1].station, reply.game_manager.level_config.allowed_cards)