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89d1f5b4b7
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fixed issue #3
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2026-02-14 18:11:00 +11:00 |
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a2dc8f1630
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enemy movement should be deterministic now
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2026-02-11 09:07:17 +11:00 |
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12b6a5e7ae
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first lobby draft made, you can move a charcter around
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2026-02-11 09:07:15 +11:00 |
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e06846f8b6
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added skitter model and added rendered icons for every enemy
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2026-02-11 09:05:30 +11:00 |
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e3d04ca247
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added driftling
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2026-02-11 08:18:46 +11:00 |
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d03f907c24
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made level A-SIDEs seeded
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2026-02-10 20:08:39 +11:00 |
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bb7e563e77
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added keep shield ui onscreen option
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2026-02-10 19:56:01 +11:00 |
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1f91e0aef7
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fixed shield UI not clearing on game restart
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2026-02-10 18:44:12 +11:00 |
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d8101979b9
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added pipe rifle animation
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2026-02-10 02:51:16 +11:00 |
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137a979c5c
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added stepping sounds
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2026-02-08 09:16:17 +11:00 |
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fd9b62faba
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moved to new understanding of what a wave is
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2026-02-07 10:35:03 +11:00 |
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9453389853
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some ui polish and project cleanup
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2026-02-07 07:20:05 +11:00 |
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f7e478357b
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added support for obstacles to levels again
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2026-02-07 04:29:19 +11:00 |
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56740c7213
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fixed some bugs
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2026-02-06 03:54:23 +11:00 |
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067d8c29af
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Added first setup of level-based system
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2026-02-06 02:20:09 +11:00 |
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126c2fd72d
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much better field edit tool, camera specifically
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2026-02-05 21:21:30 +11:00 |
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703e75d1d8
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first flow field resource draft
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2026-02-05 16:35:42 +11:00 |
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c0859e26cb
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Added graphics options for psx effects
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2026-02-03 19:41:06 +11:00 |
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b98f246b71
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added clicking on enemies in the wave viewer
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2025-11-15 18:10:17 +11:00 |
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1494026aac
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swapped out old remix menu for new one
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2025-10-20 20:29:52 +11:00 |
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16c92a4903
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Added decent remix system
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2025-08-23 20:27:22 +10:00 |
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57a57d2b91
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localised resources and remaining scenes
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2025-08-21 18:41:32 +10:00 |
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a452bbb406
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slight gameplay changes and new ui
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2025-07-21 05:56:11 +10:00 |
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4a26cf0ddb
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oh fuck im gonna have to learn to clean up previous commits
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2025-07-18 23:14:51 +10:00 |
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a6c503b8ff
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first draft of the new card gameplay
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2025-06-26 02:32:45 +10:00 |
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2bfea6471c
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just reorganised files thats it
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2025-06-24 02:55:20 +10:00 |
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6f4f465e37
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pathfinding rework for now
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2025-06-13 00:06:51 +10:00 |
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c44a730b59
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revamped key rebinding system
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2025-06-06 11:11:52 +10:00 |
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4a21701a35
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way too many changes to list, oops. big rewrite.
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2025-05-27 03:38:03 +10:00 |
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a93660f755
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
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e1a867d2a9
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added some sound triggers and holes in the map
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2023-12-17 02:02:16 +11:00 |
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046c4f5afb
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added corpses and a wall building dissolve animation
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2023-12-10 12:05:41 +11:00 |
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1e3e380b90
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generalized card vs item, cleaned up some headbob stuff, added the ability to refund a wall block
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2023-12-08 03:05:11 +11:00 |
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d5d832f3f2
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added a second slot you can equip a weapon to
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2023-11-28 16:52:15 +11:00 |
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9cf6944ac8
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multiplayer pretty much works now i think
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2023-11-17 20:49:38 +11:00 |
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2d123bd731
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we're so close to working multiplayer
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2023-11-16 00:07:41 +11:00 |
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1500c22ccc
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
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b0f8a37f60
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fixed the parity between air and land enemies. +added a lot of new cards
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2023-11-11 19:03:01 +11:00 |
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e63b765753
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fixed some ui stuff
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2023-11-09 17:56:08 +11:00 |
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0427a58635
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
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