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Puppyfruit-Games/Decked-Out-Defense
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Code Issues 2 Pull Requests Actions Packages Projects Releases Wiki Activity
101 Commits 1 Branch 1 Tag
387c91e752db95448797a9ffa80917e37c5be437
Commit Graph

11 Commits

Author SHA1 Message Date
Lexi Quinn
a2dc8f1630 enemy movement should be deterministic now 2026-02-11 09:07:17 +11:00
Lexi Quinn
6f1105cdbe updated to godot 4.6 2026-01-28 13:42:26 +11:00
Lexi Quinn
f257a5df68 more work on the ui theme and changing the hud 2025-11-05 08:28:07 +11:00
Lexi Quinn
16c92a4903 Added decent remix system 2025-08-23 20:27:22 +10:00
Lexi Quinn
57a57d2b91 localised resources and remaining scenes 2025-08-21 18:41:32 +10:00
Lexi Quinn
d046e04027 added radio and new blank cassette system 2025-08-20 16:58:09 +10:00
Lexi Quinn
d2dc74d533 added player Finite State Machine 2025-07-19 22:08:07 +10:00
Lexi Quinn
64befd8ec7 make Game.gd not rely on autoload/global 2025-06-24 01:14:50 +10:00
Lexi Quinn
4a21701a35 way too many changes to list, oops. big rewrite. 2025-05-27 03:38:03 +10:00
Lexi Quinn
05914a3c64 added selling cards and made shop items cheaper 2024-03-31 19:32:00 +11:00
Lexi Quinn
62d0dc0130 fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node 2024-03-29 21:58:40 +11:00
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