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a2dc8f1630
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enemy movement should be deterministic now
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2026-02-11 09:07:17 +11:00 |
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d8101979b9
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added pipe rifle animation
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2026-02-10 02:51:16 +11:00 |
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fd9b62faba
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moved to new understanding of what a wave is
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2026-02-07 10:35:03 +11:00 |
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56740c7213
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fixed some bugs
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2026-02-06 03:54:23 +11:00 |
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067d8c29af
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Added first setup of level-based system
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2026-02-06 02:20:09 +11:00 |
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6f1105cdbe
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updated to godot 4.6
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2026-01-28 13:42:26 +11:00 |
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f257a5df68
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more work on the ui theme and changing the hud
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2025-11-05 08:28:07 +11:00 |
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57a57d2b91
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localised resources and remaining scenes
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2025-08-21 18:41:32 +10:00 |
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2859b6dd43
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added i18n keys for ingame item descriptions and button prompts
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2025-08-20 19:30:30 +10:00 |
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d046e04027
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added radio and new blank cassette system
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2025-08-20 16:58:09 +10:00 |
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4a26cf0ddb
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oh fuck im gonna have to learn to clean up previous commits
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2025-07-18 23:14:51 +10:00 |
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a6c503b8ff
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first draft of the new card gameplay
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2025-06-26 02:32:45 +10:00 |
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2bfea6471c
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just reorganised files thats it
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2025-06-24 02:55:20 +10:00 |
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64befd8ec7
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make Game.gd not rely on autoload/global
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2025-06-24 01:14:50 +10:00 |
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400415f8a5
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oh man i fixed that status effect bug
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2025-06-07 09:11:13 +10:00 |
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c44a730b59
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revamped key rebinding system
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2025-06-06 11:11:52 +10:00 |
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4a21701a35
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way too many changes to list, oops. big rewrite.
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2025-05-27 03:38:03 +10:00 |
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05914a3c64
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added selling cards and made shop items cheaper
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2024-03-31 19:32:00 +11:00 |
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e84496dcf8
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fixed an issue regarding weapon node names causing multiplayer desync
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2024-03-30 16:44:52 +11:00 |
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2c2962077e
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added new sounds and icon button prompts
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2024-03-30 13:55:36 +11:00 |
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62d0dc0130
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fixed the issue where enemies could walk over a gap if it wasnt on a pathfinding node
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2024-03-29 21:58:40 +11:00 |
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