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a2dc8f1630
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enemy movement should be deterministic now
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2026-02-11 09:07:17 +11:00 |
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12b6a5e7ae
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first lobby draft made, you can move a charcter around
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2026-02-11 09:07:15 +11:00 |
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d03f907c24
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made level A-SIDEs seeded
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2026-02-10 20:08:39 +11:00 |
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bb7e563e77
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added keep shield ui onscreen option
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2026-02-10 19:56:01 +11:00 |
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d8101979b9
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added pipe rifle animation
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2026-02-10 02:51:16 +11:00 |
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137a979c5c
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added stepping sounds
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2026-02-08 09:16:17 +11:00 |
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fd9b62faba
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moved to new understanding of what a wave is
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2026-02-07 10:35:03 +11:00 |
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8f14012fff
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added endless mode support to the wave viewer
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2026-02-07 09:07:00 +11:00 |
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9453389853
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some ui polish and project cleanup
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2026-02-07 07:20:05 +11:00 |
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56740c7213
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fixed some bugs
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2026-02-06 03:54:23 +11:00 |
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067d8c29af
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Added first setup of level-based system
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2026-02-06 02:20:09 +11:00 |
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c0859e26cb
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Added graphics options for psx effects
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2026-02-03 19:41:06 +11:00 |
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6f1105cdbe
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updated to godot 4.6
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2026-01-28 13:42:26 +11:00 |
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8bec0fc69a
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fixed that weird mesh seam bug
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2025-11-15 19:33:31 +11:00 |
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b98f246b71
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added clicking on enemies in the wave viewer
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2025-11-15 18:10:17 +11:00 |
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1a261dd0aa
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slight rebalance
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2025-11-07 19:30:23 +11:00 |
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3cb37faf4b
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added wave viewer which required adding determinism to wave generation
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2025-11-06 22:16:59 +11:00 |
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f257a5df68
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more work on the ui theme and changing the hud
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2025-11-05 08:28:07 +11:00 |
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