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e441a121ff
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fixed the path rebuilding lag
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2026-02-08 02:10:23 +11:00 |
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fd9b62faba
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moved to new understanding of what a wave is
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2026-02-07 10:35:03 +11:00 |
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8f14012fff
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added endless mode support to the wave viewer
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2026-02-07 09:07:00 +11:00 |
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2bacff5b7d
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level building tool good enough for first cave draft
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2026-02-06 02:17:33 +11:00 |
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1a261dd0aa
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slight rebalance
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2025-11-07 19:30:23 +11:00 |
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3cb37faf4b
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added wave viewer which required adding determinism to wave generation
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2025-11-06 22:16:59 +11:00 |
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d2dc74d533
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added player Finite State Machine
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2025-07-19 22:08:07 +10:00 |
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a6c503b8ff
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first draft of the new card gameplay
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2025-06-26 02:32:45 +10:00 |
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2bfea6471c
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just reorganised files thats it
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2025-06-24 02:55:20 +10:00 |
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64befd8ec7
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make Game.gd not rely on autoload/global
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2025-06-24 01:14:50 +10:00 |
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20cde0a778
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made visual updates
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2025-06-23 16:55:07 +10:00 |
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c6763afd62
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fixed some annoying path edit tool bugs
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2025-06-23 16:33:34 +10:00 |
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6f4f465e37
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pathfinding rework for now
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2025-06-13 00:06:51 +10:00 |
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400415f8a5
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oh man i fixed that status effect bug
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2025-06-07 09:11:13 +10:00 |
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c44a730b59
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revamped key rebinding system
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2025-06-06 11:11:52 +10:00 |
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4a21701a35
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way too many changes to list, oops. big rewrite.
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2025-05-27 03:38:03 +10:00 |
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a93660f755
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enabled enforced static typing
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2024-02-22 06:22:22 +11:00 |
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2d123bd731
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we're so close to working multiplayer
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2023-11-16 00:07:41 +11:00 |
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1500c22ccc
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inching towards better class inheritence and multiplayer compatibility
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2023-11-15 15:19:40 +11:00 |
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f004f64b71
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made the first changes towards multiplayer working
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2023-11-13 19:36:35 +11:00 |
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0427a58635
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waited far too long for an initial commit but here we are
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2023-11-08 14:28:55 +11:00 |
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