# LANGUAGE translation for Decked Out Defense for the following files: # res://Scenes/Menus/MainMenu/main_menu.tscn # # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Decked Out Defense\n" "POT-Creation-Date: \n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: \n" "Language: en\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 3.6\n" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "TITLE_GAME_NAME" msgstr "" "Decked\n" "Out\n" "Defense" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_PLAY" msgstr "Play" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_MODS" msgstr "Mods" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_PLAYER_STATS" msgstr "Stats" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_OPTIONS\n" msgstr "Options\n" #: Scenes/Menus/MainMenu/main_menu.tscn Scenes/Menus/PauseMenu/pause_menu.tscn msgid "BUTTON_QUIT" msgstr "Quit" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_BACK" msgstr "Back" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "LABEL_GAME_MODE_SELECT" msgstr "Select Game Mode" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_STANDARD_GAME" msgstr "Standard (20 Waves)" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_DAILY_CHALLENGE" msgstr "Daily Challenge" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_ENDLESS_GAME" msgstr "Endless" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "LABEL_SEED" msgstr "Seed:" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "LABEL_SEED_PLACEHOLDER" msgstr "Leave empty for random game" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "TITLE_STATS_MENU" msgstr "Stats" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "LABEL_DISPLAY_NAME" msgstr "Display Name:" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "LABEL_DISPLAY_NAME_PLACEHOLDER" msgstr "Unknown Player" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "LABEL_STATS" msgstr "Stats" #: Scenes/Menus/MainMenu/main_menu.tscn #: Scenes/Menus/GameEndScreen/game_end_screen.tscn msgid "LABEL_WINS" msgstr "Wins:" #: Scenes/Menus/MainMenu/main_menu.tscn #: Scenes/Menus/GameEndScreen/game_end_screen.tscn msgid "LABEL_LOSSES" msgstr "Losses:" #: Scenes/Menus/MainMenu/main_menu.tscn #: Scenes/Menus/GameEndScreen/game_end_screen.tscn msgid "LABEL_WINRATE" msgstr "Winrate (last 20 games):" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "LABEL_ENGINEER_CARDS_BOUGHT" msgstr "Plans Bought:" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "LABEL_MAGE_CARDS_BOUGHT" msgstr "Scrolls Bought:" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_UNLOCK_CONTENT" msgstr "Unlock all content" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_LOCK_CONTENT" msgstr "Lock all content" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "BUTTON_ACHIEVEMENTS" msgstr "Achievements" #: Scenes/Menus/MainMenu/main_menu.tscn Scenes/Menus/options_menu.tscn msgid "BUTTON_CANCEL" msgstr "Cancel" #: Scenes/Menus/MainMenu/main_menu.tscn #: Scenes/Menus/CharacterSelect/character_select.tscn #: Scenes/Menus/options_menu.tscn msgid "BUTTON_CONFIRM" msgstr "Confirm" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "TITLE_ACHIEVEMENTS" msgstr "Achievements" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "ACHIEVEMENT_TOOLTIP_WIN_GAME" msgstr "Win at least 1 game" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "ACHIEVEMENT_TOOLTIP_BUY_MAGE_CARD" msgstr "Purchase a mage scroll" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "ACHIEVEMENT_TOOLTIP_UNLOCK_MAGE" msgstr "Unlock the mage" #: Scenes/Menus/MainMenu/main_menu.tscn msgid "TITLE_MODS" msgstr "Mods" #: Scenes/Menus/PauseMenu/pause_menu.tscn msgid "BUTTON_RESUME" msgstr "Resume" #: Scenes/Menus/PauseMenu/pause_menu.tscn msgid "BUTTON_OPTIONS" msgstr "Options" #: Scenes/Menus/PauseMenu/pause_menu.tscn #: Scenes/Menus/GameEndScreen/game_end_screen.tscn msgid "BUTTON_MAIN_MENU" msgstr "Main Menu" #: Scenes/Menus/GameEndScreen/game_end_screen.tscn msgid "LABEL_WIN_MESSAGE" msgstr "You Win :3" #: Scenes/Menus/GameEndScreen/game_end_screen.tscn msgid "LABEL_GAMES" msgstr "Total Games:" #: Scenes/Menus/GameEndScreen/game_end_screen.tscn msgid "BUTTON_RESTART" msgstr "Play Again" #: Scenes/Menus/CharacterSelect/character_select.tscn msgid "BUTTON_PREVIOUS" msgstr "Prev" #: Scenes/Menus/CharacterSelect/character_select.tscn msgid "BUTTON_NEXT" msgstr "Next" #: Scenes/Menus/audio_options.tscn msgid "OPTION_MASTER_AUDIO" msgstr "Master" #: Scenes/Menus/audio_options.tscn msgid "OPTION_MUSIC_AUDIO" msgstr "Music" #: Scenes/Menus/audio_options.tscn msgid "OPTION_SFX_AUDIO" msgstr "SFX" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_MOUSE_SENSITIVITY" msgstr "Look Sensitivity" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_TOGGLE_SPRINT" msgstr "Toggle Sprint" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_INVERT_MOUSE_Y" msgstr "Invert Y" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_INVERT_MOUSE_X" msgstr "Invert X" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_FIXED_MINIMAP" msgstr "Fixed Minimap" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_DISPLAY_DAMAGE_INDICATORS" msgstr "Damage Indicators" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_TOWER_DAMAGE" msgstr "Tower" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_SELF_DAMAGE" msgstr "Self" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_PARTY_DAMAGE" msgstr "Party" #: Scenes/Menus/gameplay_options.tscn msgid "OPTION_STATUS_DAMAGE" msgstr "Status" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_FOV" msgstr "Field Of Vision" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_VSYNC" msgstr "V-Sync" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_OFF" msgstr "Off" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_ON" msgstr "On" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_ADAPTIVE" msgstr "Adaptive" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_TRIPLE_BUFFERED" msgstr "Triple Buffered" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_AA" msgstr "Anti-Aliasing" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_FXAA" msgstr "FXAA" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_TAA" msgstr "TAA" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_WINDOW_TYPE" msgstr "Window Type" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_WINDOWED" msgstr "Windowed" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_BORDERLESS" msgstr "Borderless Windowed" #: Scenes/Menus/graphics_options.tscn msgid "OPTION_FULLSCREEN" msgstr "Fullscreen" #: Scenes/UI/keybind_popup.tscn msgid "LABEL_BIND_KEY" msgstr "Press a key to bind action" #: choose_card_screen.tscn msgid "LABEL_CHOOSE_CARD" msgstr "Currently Playing..." #: choose_card_screen.tscn msgid "BUTTON_VIEW_TOWER" msgstr "Side A" #: choose_card_screen.tscn msgid "BUTTON_VIEW_WEAPON" msgstr "Side B" #: choose_card_screen.tscn msgid "BUTTON_FINALIZE_CARD_CHOICE" msgstr "Record" #: choose_card_screen.tscn msgid "LABEL_CARD_DESCRIPTION" msgstr "Description" #: choose_card_screen.tscn msgid "LABEL_CARD_FEATURES" msgstr "Features" #: choose_card_screen.tscn msgid "LABEL_TARGET_LIST" msgstr "Can Target" #: Classes/Engineer/class.tres msgid "CLASS_NAME_ENGINEER" msgstr "Engineer" #: Classes/Mage/class.tres msgid "CLASS_NAME_MAGE" msgstr "Mage" #: Cards/ascension.tres msgid "CARD_NAME_PLATFORM_DASH" msgstr "Ascension" #: Towers/Ascension/tower_stats.tres msgid "DESC_TOWER_PLATFORM_DASH" msgstr "Grants access to a stable high canopy" #: Weapons/Ascension/weapon_stats.tres msgid "DESC_WEAPON_PLATFORM_DASH" msgstr "Send yourself flying" #: Cards/assault.tres msgid "CARD_NAME_BASIC_GUN" msgstr "Pipe Rifle" #: Towers/Assault/tower_stats.tres msgid "DESC_TOWER_BASIC_GUN" msgstr "" "Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range " "of %Range%m" #: Weapons/Assault/weapon_stats.tres msgid "DESC_WEAPON_BASIC_GUN" msgstr "" "Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range " "of %Range%m" #: Cards/blowdart.tres msgid "CARD_NAME_POISON" msgstr "Blowdart" #: Towers/Blowdart/tower_stats.tres msgid "DESC_TOWER_POISON" msgstr "" "Fires every %Fire Delay%s, applying one stack of Poison at a range of " "%Range%m" #: Weapon/Blowdart/weapon_stats.tres msgid "DESC_WEAPON_POISON" msgstr "" "Fires every %Fire Delay%s, applying one stack of Poison at a range of " "%Range%m" #: Cards/bomb_launcher.tres msgid "CARD_NAME_BOMB" msgstr "Bomb Launcher" #: Towers/BombLauncher/tower_stats.tres msgid "DESC_TOWER_BOMB" msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds" #: Weapon/BombLauncher/weapon_stats.tres msgid "DESC_WEAPON_BOMB" msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds" #: Cards/fireball.tres msgid "CARD_NAME_FIREBALL" msgstr "Fireball" #: Towers/Fireball/tower_stats.tres msgid "DESC_TOWER_FIREBALL" msgstr "" "Conjures a fireball every %Fire Delay%s that deals %Damage% and apply " "Burning to enemies caught in its blast" #: Weapon/Fireball/weapon_stats.tres msgid "DESC_WEAPON_FIREBALL" msgstr "" "Conjure a fireball every %Fire Delay%s that can be thrown to deal %Damage% " "and apply Burning to enemies caught in its blast" #: Cards/flamethrower.tres msgid "CARD_NAME_FLAMETHROWER" msgstr "Flamethrower" #: Towers/Flamethrower/tower_stats.tres msgid "DESC_TOWER_FLAMETHROWER" msgstr "Applies burning to enemies in front of it" #: Weapons/Flamethrower/weapon_stats.tres msgid "DESC_WEAPON_FLAMETHROWER" msgstr "Hold to apply Burning to enemies in front of you" #: Cards/gatling.tres msgid "CARD_NAME_ACCEL" msgstr "Gatling" #: Towers/Gatling/tower_stats.tres msgid "DESC_TOWER_ACCEL" msgstr "" "Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range " "of %Range%m\n" "\n" "While attacking the same target, gradually accelerates to %Speed " "Multiplier%x the fire rate over %Speed Time%s" #: Weapons/Gatling/weapon_stats.tres msgid "DESC_WEAPON_ACCEL" msgstr "" "Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range " "of %Range%m\n" "\n" "While held, gradually accelerates to %Speed Multiplier%x the fire rate over " "%Speed Time%s" #: Cards/glue_launcher.tres msgid "CARD_NAME_GLUE" msgstr "Glue Launcher" #: Towers/GlueLauncher/tower_stats.tres msgid "DESC_TOWER_GLUE" msgstr "" "Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m" #: Weapons/GlueLauncher/weapon_stats.tres msgid "DESC_WEAPON_GLUE" msgstr "" "Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m" #: Cards/icicle.tres msgid "CARD_NAME_ICE_SPIKE" msgstr "Icicle" #: Towers/Icicle/tower_stats.tres msgid "DESC_TOWER_ICE_SPIKE" msgstr "" "Conjures an icicle every %Fire Delay%s that deals %Damage% and applies Cold " "to enemies caught in its blast" #: Weapons/Icicle/weapon_stats.tres msgid "DESC_WEAPON_ICE_SPIKE" msgstr "" "Conjure an icicle every %Fire Delay%s that can be thrown to deal %Damage% " "and apply Cold to enemies caught in its blast" #: Cards/overclock.tres msgid "CARD_NAME_SPEED_INCREASER" msgstr "Overclock" #: Towers/Overclock/tower_stats.tres msgid "DESC_TOWER_SPEED_INCREASER" msgstr "Speeds up the fire rate of towers within %Range%m by 10%" #: Weapons/Overclock/weapon_stats.tres msgid "DESC_WEAPON_SPEED_INCREASER" msgstr "" "Fire a machine-energizing pellet every %Fire Delay% seconds that speeds up " "tower fire rate by 35% for %EffectDuration% seconds at a range of %Range%m" #: Cards/reactor.tres msgid "CARD_NAME_RADIATION" msgstr "Reactor" #: Towers/Reactor/tower_stats.tres msgid "DESC_TOWER_RADIATION" msgstr "" "Slowly applies Radioactive to enemies around itself at a range of %Range%m" #: Weapons/Reactor/weapon_stats.tres msgid "DESC_WEAPON_RADIATION" msgstr "Hold to apply Radioactive to enemies in front of you" #: Cards/refrigerator.tres msgid "CARD_NAME_FREEZER" msgstr "Refrigerator" #: Towers/Refrigerator/tower_stats.tres msgid "DESC_TOWER_FREEZER" msgstr "Applies Cold to enemies around itself" #: Weapons/Refrigerator/weapon_stats.tres msgid "DESC_WEAPON_FREEZER" msgstr "Hold to apply Cold to enemies in front of you" #: Cards/rocket_launcher.tres msgid "CARD_NAME_ROCKET" msgstr "Fireworks" #: Towers/RocketLauncher/tower_stats.tres msgid "DESC_TOWER_ROCKET" msgstr "" "Every %Fire Delay%s, fires a homing rocket at up to %Target Limit% flying " "enemies up to %Range%m away that deal %Damage% damage" #: Weapons/RocketLauncher/weapon_stats.tres msgid "DESC_WEAPON_ROCKET" msgstr "" "Every %Fire Delay%s, hold to target up to %Target Limit% enemies and release " "to fire homing rockets that deal %Damage% damage" #: Cards/sniper.tres msgid "CARD_NAME_SNIPER" msgstr "Sniper" #: Towers/Sniper/tower_stats.tres msgid "DESC_TOWER_SNIPER" msgstr "" "Fires a shot every %Fire Delay% seconds dealing %Damage%damage at a range of " "%Range%m" #: Weapons/Sniper/weapon_stats.tres msgid "DESC_WEAPON_SNIPER" msgstr "" "Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range " "of %Range%m" #: Scripts/options_menu.gd msgid "OPTIONS_TAB_GAMEPLAY" msgstr "Gameplay" #: Scripts/options_menu.gd msgid "OPTIONS_TAB_GRAPHICS" msgstr "Graphics" #: Scripts/options_menu.gd msgid "OPTIONS_TAB_KEYBINDS" msgstr "Keybinds" #: Scripts/options_menu.gd msgid "OPTIONS_TAB_AUDIO" msgstr "Audio" #: PCs/hud.gd msgid "PROMPT_START_WAVE" msgstr "Press %Ready% to start wave" #: Enemies/BabyEyeDog/baby_eye_dog.tres msgid "ENEMY_FAST_BABY" msgstr "Baby Eye Dog" #: Enemies/Crystalisk/crystalisk.tres msgid "ENEMY_FLYING_CRYSTAL" msgstr "Crystalisk" #: Enemies/ElderEyeDog/elder_eye_dog.tres msgid "ENEMY_HEAVY_WALKER" msgstr "Heavy Eye Dog" #: Enemies/EyeDog/eye_dog.tres msgid "ENEMY_DOG" msgstr "Eye Dog" #: Scenes/CardPrinter/card_printer.gd msgid "PROMPT_RADIO_INTERACT" msgstr "%Interact% Insert blank cassette" #: Scenes/ShopStand/shop_stand.gd msgid "PROMPT_BUY_BLANK" msgstr "%Interact% Buy blank cassette for ${Blank_Cost}" msgid "PROMPT_BUY_CARD" msgstr "%Interact% Buy {Card_Name} for ${Card_Cost}" #: UI/enemybox.gd msgid "LABEL_WAVE" msgstr "Wave {Wave_Number}:" msgid "LABEL_CASSETTE_SELECTOR" msgstr "Cassette" msgid "FEATURE_NAME_RADAR" msgstr "Radar" msgid "FEATURE_NAME_HEAVY_ROUNDS" msgstr "Heavy Rounds" msgid "FEATURE_NAME_EXTENDED_BARREL" msgstr "Extended Barrel" #, fuzzy #~| msgid "LABEL_DISPLAY_NAME" #~ msgid "LABEL_CARD_NAME" #~ msgstr "Display Name:"