class_name HeavyRoundsFeature extends Feature func attach_to_tower(tower_stats: CardText) -> void: tower_stats.set_attribute("Damage", tower_stats.get_attribute("Damage") * (1.0 + (strength / 100.0))) func attach_to_weapon(weapon_stats: CardText) -> void: weapon_stats.set_attribute("Damage", weapon_stats.get_attribute("Damage") * (1.0 + (strength / 100.0)))