[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bjdi4f801k0xt"] [ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_r6w0r"] [ext_resource type="Texture2D" uid="uid://u8p3xcl3gvie" path="res://Weapons/Assault/rifle_tex.png" id="2_kbuty"] [resource] render_priority = 0 shader = ExtResource("1_r6w0r") shader_parameter/affine_mapping = true shader_parameter/albedo = ExtResource("2_kbuty") shader_parameter/alpha_scissor = 0.5 shader_parameter/jitter = 0.25 shader_parameter/resolution = Vector2i(320, 240)