[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cmrs1ubeqtl71"] [ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_bpyoj"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_6krsv"] [resource] render_priority = 0 shader = ExtResource("1_bpyoj") shader_parameter/affine_mapping = true shader_parameter/albedo = SubResource("PlaceholderTexture2D_6krsv") shader_parameter/alpha_scissor = 0.5 shader_parameter/jitter = 0.25 shader_parameter/resolution = Vector2i(320, 240)