class_name Cassette extends Item enum Role { GENERIC = 0, ENGINEER = 1, MAGE = 2, } @export var cost: int @export var rarity: Data.Rarity @export var role: Role @export var turret_scene: PackedScene @export var weapon_scene: PackedScene @export var weapon_stats: CassetteText @export var tower_stats: CassetteText @export var tags: Array[Data.cassetteTags] static func get_role_cassettes(role: Cassette.Role, cassettes: Array[Cassette] = Data.cassettes) -> Array[Cassette]: var valid_cassettes: Array[Cassette] = [] for cassette: Cassette in Data.cassettes: if cassette.role == role: valid_cassettes.append(cassette) return valid_cassettes