; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Decked Out Defense" config/version="0.3.0" run/main_scene="uid://d2k8y13qfvch0" config/features=PackedStringArray("4.5", "Forward Plus") boot_splash/show_image=false config/icon="res://Assets/Textures/icon.svg" [autoload] Data="*res://Scripts/data.gd" [debug] gdscript/warnings/untyped_declaration=2 gdscript/warnings/inferred_declaration=2 [display] window/size/viewport_width=640 window/size/viewport_height=360 window/stretch/mode="viewport" window/stretch/scale_mode="integer" [editor] export/convert_text_resources_to_binary=false [editor_plugins] enabled=PackedStringArray("res://addons/proton_scatter/plugin.cfg") [file_customization] folder_colors={ "res://Assets/": "purple", "res://Audio/": "red", 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[Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } "Equip 1"={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"location":0,"echo":false,"script":null) ] } "Equip 2"={ "deadzone": 0.2, "events": 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